A review and state of art of Internet of Things (IoT)

AA Laghari, K Wu, RA Laghari, M Ali… - Archives of Computational …, 2021 - Springer
Abstract The Internet of Things (IoT) is basically like a system for connecting computer
devices, mechanical and digital machines, objects, or individuals provided with the unique …

Review and state of art of fog computing

AA Laghari, AK Jumani, RA Laghari - Archives of Computational Methods …, 2021 - Springer
Over the last decade, data processing shifted from cloud computing to the local processing
environment named Fog computing. Fog computing is an extension of cloud computing …

[PDF][PDF] Systematic Analysis of Virtual Reality & Augmented Reality.

AA Laghari, AK Jumani, K Kumar… - International Journal of …, 2021 - researchgate.net
Nowadays, users are moving from old 2D screens to modern devices such as 3D screens
and virtual reality devices to enjoy videos and games like real-world experience, and this …

A review on quality of experience (QoE) in cloud computing

AA Laghari, X Zhang, ZA Shaikh, A Khan… - Journal of Reliable …, 2023 - Springer
The services are delivered to the user through a protocol interface of different resources.
Service delivery conferring on quality of service (QoS) mentioned in service level agreement …

Innovation in multimedia using IoT systems

AA Khan, AA Laghari, AA Shaikh… - … systems and virtual …, 2022 - taylorfrancis.com
With the rapid advancement in information and communication technology has come the
advent of multimedia and innovation in systems using the Internet of Things (IoT) and …

Cloud computing applications: a review

R Nazir, Z Ahmed, Z Ahmad, NN Shaikh… - … on Cloud Systems, 2020 - publications.eai.eu
In recent years, cloud computing is an emergent field in the Internet era. There is rapid
development in high-performance computing and technology extended from grid computing …

Future business model for mobile cloud gaming: the case of South Korea and implications

S Baek, J Ahn, D Kim - IEEE Communications Magazine, 2023 - ieeexplore.ieee.org
5G was expected to have a disruptive impact on society owing to its high bandwidth, hyper-
connectivity, and low latency. Mobile cloud gaming, therefore, was expected to take off with …

Rethinking the ideology of using digital games to increase individual interest in STEM

SA Ishak, R Din, N Othman, S Gabarre, UA Hasran - Sustainability, 2022 - mdpi.com
Using games to teach science, technology, engineering, and mathematics (STEM) can
enhance the quality of education. The idea of using digital games to increase individual …

The state of art and review on video streaming

AA Laghari, S Shahid, R Yadav… - Journal of High …, 2023 - content.iospress.com
Nowadays, video streaming is very popular around the world, users use video streaming to
watch online movies, education, and do office work. Video streaming is referred to as the …

A preference-based comparison of select over-the-top video streaming platforms with picture fuzzy information

S Biswas, D Pamucar, S Kar - International Journal of …, 2022 - inderscienceonline.com
Over the last few decades, the media industry has witnessed a paradigm shift. Gradually,
with massive developments in information and telecommunication technology, the over-the …