[图书][B] Comics and Videogames

A Rauscher, D Stein, JN Thon - 2021 - api.taylorfrancis.com
The editors have gathered a distinguished group of international scholars working at the
interstices of comics studies and game studies to explore two interrelated areas of inquiry …

[图书][B] An industry of indies: The new cultural economy of digital game production

JR Vanderhoef II - 2016 - search.proquest.com
Abstract An Industry of Indies builds upon foundational questions concerned with the
constitution, operations, changes, disruptions, and borders of the global digital games …

[PDF][PDF] Adventures of Ludom: A videogame geneontology

VM Karhulahti - 2015 - utupub.fi
Within the last few decades, the videogame has become an important media, economic, and
cultural phenomenon. Along with the phenomenon's proliferation the aspects that constitute …

Plundered Hearts Infocom, Romance, and the History of Feminist Game Design

A Salter - Feminist Media Histories, 2020 - online.ucpress.edu
The game genres that typically dominate the discourse of game studies, from role-playing
games with their questing heroes to simulation games with their emphasis on settler and/or …

NES homebrew and the margins of the retro-gaming industry

J Vanderhoef - Fans and Videogames, 2017 - taylorfrancis.com
This chapter addresses a complex array of historical, social, political, industrial and
economic concerns that coalesce around the practice of contemporary nintendo …

My Link to the Past: Expanding Conceptions of Girlhood Play with the Zelda Franchise

K Doran - 2022 - search.proquest.com
This dissertation contextualizes young people's experiences with and women's nostalgic
memories of videogames from the highly acclaimed Legend of Zelda series through looking …

The Paratext, the Palimpsest, and the Pandemic

HC SCHMIDT - … Games: Investigations on the Paraphernalia and …, 2021 - degruyter.com
In Kotaku's “The Doctor, The Disease, And THE DIVISION,” New Yorkbased kidney
specialist Siddhartha Bajracharya reflects upon his playing experience of TOM CLANCY'S …

Of Pac-Men and Star Raiders: Early mutual representations between comics and videogames (1981–1983)

N Labarre - Comics and Videogames, 2020 - taylorfrancis.com
This chapter examines the years in which the now well-established cultural proximity
between comics and videogame was asserted and consolidated, arguing that a sudden …

[PDF][PDF] Augmented Reality Tools applied to Alzheimer's Disease Research

NABC Neves - 2020 - repositorio-aberto.up.pt
Virtual reality is a technology currently being used in many industry sectors, due to its high
number of applications. However, the virtual environment originated from the virtual reality …

[引用][C] Ready Reader One: The Stories We Tell With, About, and Around Videogames

MA Condis, M Sell - 2024 - LSU Press