Abstract An Industry of Indies builds upon foundational questions concerned with the constitution, operations, changes, disruptions, and borders of the global digital games …
Within the last few decades, the videogame has become an important media, economic, and cultural phenomenon. Along with the phenomenon's proliferation the aspects that constitute …
A Salter - Feminist Media Histories, 2020 - online.ucpress.edu
The game genres that typically dominate the discourse of game studies, from role-playing games with their questing heroes to simulation games with their emphasis on settler and/or …
J Vanderhoef - Fans and Videogames, 2017 - taylorfrancis.com
This chapter addresses a complex array of historical, social, political, industrial and economic concerns that coalesce around the practice of contemporary nintendo …
This dissertation contextualizes young people's experiences with and women's nostalgic memories of videogames from the highly acclaimed Legend of Zelda series through looking …
HC SCHMIDT - … Games: Investigations on the Paraphernalia and …, 2021 - degruyter.com
In Kotaku's “The Doctor, The Disease, And THE DIVISION,” New Yorkbased kidney specialist Siddhartha Bajracharya reflects upon his playing experience of TOM CLANCY'S …
N Labarre - Comics and Videogames, 2020 - taylorfrancis.com
This chapter examines the years in which the now well-established cultural proximity between comics and videogame was asserted and consolidated, arguing that a sudden …
Virtual reality is a technology currently being used in many industry sectors, due to its high number of applications. However, the virtual environment originated from the virtual reality …