Nowadays, serious games, called training or learning games, have been incorporated into teaching and learning processes. Due to the increase of their use, the need to guarantee …
It is increasingly recognized that there are many players of mainstream digital games who have some form of disability. It is not known which aspects of games are valued by players …
B Yuan, E Folmer - Proceedings of the 10th international ACM …, 2008 - dl.acm.org
Very few video games have been designed or adapted to allow people with vision impairment to play. Music/rhythm games however are particularly suitable for such people …
Lack of physical activity is a serious health concern for individuals who are visually impaired as they have fewer opportunities and incentives to engage in physical activities that provide …
Disability and media has emerged as a dynamic and exciting area of contemporary culture and social life. Media—especially digital technology—play a vital role in disability …
Games represent one of the most significant cultural artefacts of this century. They are a massive force in economies around the world and are enjoyed by millions of players …
There are many educational smartphone games for children, but few are accessible to blind children. We present BraillePlay, a suite of accessible games for smartphones that teach …
J Sánchez, M Saenz, JM Garrido - ACM Transactions on Accessible …, 2010 - dl.acm.org
This work presents an evaluative study on the usability of a haptic device together with a sound-based video game for the development and use of orientation and mobility (O&M) …
BA Smith, SK Nayar - Proceedings of the 2018 CHI conference on …, 2018 - dl.acm.org
We introduce the racing auditory display (RAD), an audio-based user interface that allows players who are blind to play the same types of racing games that sighted players can play …