A Eilat, A Zucker - US Patent 6,227,974, 2001 - Google Patents
(57) ABSTRACT A gaming method for use with an interactive game which is played at a player unit having an interface device which is coupled to a television and to at least one …
Currently people deal with various entities (such as hardware, software, buildings, spaces, communities and other people), to meet specific goals while going about their everyday …
The rapid introduction of sophisticated computers, services, telecommunications systems, and manufacturing systems has caused a major shift in the way people use and work with …
Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This …
Sigma (Σ) is a cognitive architecture and system whose development is driven by a combination of four desiderata: grand unification, generic cognition, functional elegance …
JJ Kuffner Jr - International Workshop on Capture Techniques for …, 1998 - Springer
This paper presents a new technique for computing collision-free navigation motions from task-level commands for animated human characters in interactive virtual environments. The …
The paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real time virtual environments. The model is …
K Isbister, P Doyle - The first international joint conference on …, 2002 - researchgate.net
This workshop call demonstrates that our field is eager to move beyond first-generation generalist projects, toward a more mature practice. To do so, we seek to set up a common …
Advances in computing hardware, software, and network technology have enabled a new class of interactive applications involving 3D animated characters to become increasingly …