虚拟人合成研究综述

王兆其 - 中国科学院大学学报, 2000 - journal.ucas.ac.cn
虚拟人合成研究综述 Page 1 第17 卷第2 期 2000 年12 月 中国科学院研究生院学报 Journal of
Graduate School , Academia Sinica Vol.17 No.2 Dec.2000 虚拟人合成研究综述 王兆其 (中国 …

Interactive game system

A Eilat, A Zucker - US Patent 6,227,974, 2001 - Google Patents
(57) ABSTRACT A gaming method for use with an interactive game which is played at a
player unit having an interface device which is coupled to a television and to at least one …

[图书][B] Ergonomics in design: Methods and techniques

MM Soares, F Rebelo - 2016 - api.taylorfrancis.com
Currently people deal with various entities (such as hardware, software, buildings, spaces,
communities and other people), to meet specific goals while going about their everyday …

[图书][B] Handbook of digital human modeling: research for applied ergonomics and human factors engineering

VG Duffy - 2016 - taylorfrancis.com
The rapid introduction of sophisticated computers, services, telecommunications systems,
and manufacturing systems has caused a major shift in the way people use and work with …

[图书][B] Handbook of virtual humans

N Magnenat-Thalmann, D Thalmann - 2005 - books.google.com
Virtual Humans are becoming more and more popular and used in many applications such
as the entertainment industry (in both film and games) and medical applications. This …

The Sigma cognitive architecture and system: Towards functionally elegant grand unification

PS Rosenbloom, A Demski, V Ustun - Journal of Artificial General …, 2016 - sciendo.com
Sigma (Σ) is a cognitive architecture and system whose development is driven by a
combination of four desiderata: grand unification, generic cognition, functional elegance …

Goal-directed navigation for animated characters using real-time path planning and control

JJ Kuffner Jr - International Workshop on Capture Techniques for …, 1998 - Springer
This paper presents a new technique for computing collision-free navigation motions from
task-level commands for animated human characters in interactive virtual environments. The …

Fast synthetic vision, memory, and learning models for virtual humans

JJ Kuffner, JC Latombe - Proceedings Computer Animation …, 1999 - ieeexplore.ieee.org
The paper presents a simple and efficient method of modeling synthetic vision, memory, and
learning for autonomous animated characters in real time virtual environments. The model is …

[PDF][PDF] Design and evaluation of embodied conversational agents: A proposed taxonomy

K Isbister, P Doyle - The first international joint conference on …, 2002 - researchgate.net
This workshop call demonstrates that our field is eager to move beyond first-generation
generalist projects, toward a more mature practice. To do so, we seek to set up a common …

Autonomous agents for real-time animation

JJ Kuffner Jr - 2000 - search.proquest.com
Advances in computing hardware, software, and network technology have enabled a new
class of interactive applications involving 3D animated characters to become increasingly …