Could gamification be a protective factor regarding early school leaving? A life story

L Guerrero-Puerta, MA Guerrero - Sustainability, 2021 - mdpi.com
The European Union has recognized the close relationship between mental health, well-
being, and education, encouraging studies and whole school interventions that work in the …

[PDF][PDF] Jogar o Museu: Uma framework para o design de jogos baseados em localização com realidade aumentada para espaços museológicos

A Coelho, P Cardoso - 2022 - repositorio-aberto.up.pt
Nesta era digital, os museus procuram nas tecnologias emergentes as soluções mais
adequadas para apoiar a experiência dos visitantes. Para apoiar essa abordagem, este …

[图书][B] A longitudinal, cross-sectional case study of students' digital literacy learning and development at the middle school using a blended, technology-rich, project …

HP Hsu - 2019 - search.proquest.com
This study examined changes to middle school students' digital literacy after engagement in
a learning environment based on a blended, technology-rich, project-based instructional …

“Laying bricks to build integrated career guidance plans”: Best practices in vocational education and training in Andalusia, Spain

S Romero-Rodríguez, C Moreno-Morilla… - Frontiers in …, 2022 - frontiersin.org
Vocational Education and Training (VET) policies are paying increasing attention towards
the need to develop quality career guidance processes. Career guidance plays an essential …

English teaching using mobile serious games with geo-location features: A systematic literature review

JM Cadavid, J Moreno - 2019 XIV Latin American Conference …, 2019 - ieeexplore.ieee.org
Serious games have been widely studied from the educational perspective due to their
proven potential to increase the learners' motivation and engagement in different academic …

Modelo para guiar el diseño de juegos serios basados en geo-localización para la enseñanza del inglés como segunda lengua

JI Durán-Páez - 2019 - repositorio.unal.edu.co
Este documento presenta el proceso de definición y de validación de un modelo que guía el
desarrollo de juegos serios, con características de geo-localización, para la enseñanza del …

Cap a una educació més participativa: metodologies actives aplicables en el context de Biologia i Geologia

J Palmer Vidal - 2021 - repositori.uib.es
[cat] Malgrat que avui dia tant el món com la societat es troben immersos en continus
processos de revisió i evolució aquest esperit transformador encara no ha acabat d'arribar a …

[PDF][PDF] LUDI. Play for children with disabilities

P Encarnação, M Saridaki - Users' needs report on play for …, 2017 - repositorio.ucp.pt
The aim of “LUDI–Play for Children with Disabilities” was to create a novel and autonomous
field of research and intervention on play for children with disabilities. The Action integrates …

[PDF][PDF] Living-UGR: Una Aventura Gráfica Geolocalizada para Difundir el Patrimonio de la Universidad de Granada.

N Medina-Medina, AM García, JR López-Arcos… - CoSECivi, 2016 - ceur-ws.org
El presente artıculo describe una aplicación para dispositivos móviles desarrollada en el
marco de un proyecto de investigación cuyo objetivo es fomentar las visitas al patrimonio …

Effectiveness and Usability of TERENCE Adaptive Learning System: The First Pilot Study with Children with Special Educational Needs

MR Cecilia, F di Orio - … and Intelligent Systems for Technology Enhanced …, 2016 - Springer
Early school leaving (ESL) is caused by a number of factors, including learning difficulties,
social exclusion, lack of motivation, and scarce guidance and support from the school …