[CS482] 3D Gaussian Splatting for Real-Time Radiance Field Rendering Page 1 3D Gaussian Splatting for Real-Time Radiance Field Rendering November 20, 2023 Bernhard Kerbl …
We present a method that simultaneously addresses the tasks of dynamic scene novel-view synthesis and six degree-of-freedom (6-DOF) tracking of all dense scene elements. We …
Abstract Recently 3D Gaussian Splatting has demonstrated impressive novel view synthesis results reaching high fidelity and efficiency. However strong artifacts can be observed when …
Abstract 3D editing plays a crucial role in many areas such as gaming and virtual reality. Traditional 3D editing methods which rely on representations like meshes and point clouds …
Recent advances in neural rendering have improved both training and rendering times by orders of magnitude. While these methods demonstrate state-of-the-art quality and speed …
Synthesizing photo‐realistic images and videos is at the heart of computer graphics and has been the focus of decades of research. Traditionally, synthetic images of a scene are …
Z Li, Z Zheng, L Wang, Y Liu - Proceedings of the IEEE/CVF …, 2024 - openaccess.thecvf.com
Modeling animatable human avatars from RGB videos is a long-standing and challenging problem. Recent works usually adopt MLP-based neural radiance fields (NeRF) to represent …
Predicting the future behavior of road users is one of the most challenging and important problems in autonomous driving. Applying deep learning to this problem requires fusing …
S Hu, T Hu, Z Liu - … of the IEEE/CVF Conference on …, 2024 - openaccess.thecvf.com
We present GauHuman a 3D human model with Gaussian Splatting for both fast training (1 2 minutes) and real-time rendering (up to 189 FPS) compared with existing NeRF-based …