Quality of teaching is increasingly important for the success of educational institutions. In this context, gamification is a tool often used to improve the teaching-learning process by …
The literature of games in education has a rich and multidisciplinary content. Due to the large number of studies in the field, it is not easy to analyze all relevant studies. There are …
Scholars have indicated the importance of considering anxiety in language learning. They have also pointed out the potential of integrating learning content into gaming contexts …
Es un hecho que los dispositivos móviles, especialmente los teléfonos tipo smartphone, e Internet han cambiado sustancialmente las costumbres de la población, los hábitos …
JSC Hsieh, YM Huang, WCV Wu - Computers in Human Behavior, 2017 - Elsevier
Previous studies have shown diverse applications of technologies to facilitate language learning, and positive adoption of flipped instruction over conventional approaches. They …
In the context of European Higher Education students face an increasing focus on independent, individual learning—at the expense of face-to-face interaction. Hence learners …
CH Tsai, CH Cheng, DY Yeh, SY Lin - Education and Information …, 2017 - Springer
This study applied a quasi-experimental design to investigate the influence and predictive power of learner motivation for achievement, employing a mobile game-based English …
M Yallihep, B Kutlu - Education and Information Technologies, 2020 - Springer
The purpose of this study was to measure the impacts of mobile serious games on fifth grade students' attitudes towards “Information Technology and Software” course and …
I Gutiérrez-Porlán, P Prendes-Espinosa… - Applied sciences, 2022 - mdpi.com
Featured Application In this project we have designed, produced, and evaluated a digital tool (AROSE) useful for assessing oral English skills, which is open access and based on a …