Procedural content generation via machine learning (PCGML)

A Summerville, S Snodgrass, M Guzdial… - IEEE Transactions …, 2018 - ieeexplore.ieee.org
This survey explores procedural content generation via machine learning (PCGML), defined
as the generation of game content using machine learning models trained on existing …

A panorama of artificial and computational intelligence in games

GN Yannakakis, J Togelius - IEEE Transactions on …, 2014 - ieeexplore.ieee.org
This paper attempts to give a high-level overview of the field of artificial and computational
intelligence (AI/CI) in games, with particular reference to how the different core research …

Re-evaluating evaluation

D Balduzzi, K Tuyls, J Perolat… - Advances in Neural …, 2018 - proceedings.neurips.cc
Progress in machine learning is measured by careful evaluation on problems of outstanding
common interest. However, the proliferation of benchmark suites and environments …

[图书][B] Procedural generation in game design

T Short, T Adams - 2017 - books.google.com
Making a game can be an intensive process, and if not planned accurately can easily run
over budget. The use of procedural generation in game design can help with the intricate …

Virtual reality racket sports: Virtual drills for exercise and training

H Liu, Z Wang, C Mousas, D Kao - 2020 IEEE International …, 2020 - ieeexplore.ieee.org
We have developed a modular virtual reality gaming application that can be used to
synthesize exercise drills for racket sports. By defining cost terms that are related to the …

Linear levels through n-grams

S Dahlskog, J Togelius, MJ Nelson - Proceedings of the 18th …, 2014 - dl.acm.org
We show that novel, linear game levels can be created using n-grams that have been
trained on a corpus of existing levels. The method is fast and simple, and produces levels …

Mixed-initiative procedural generation of dungeons using game design patterns

A Baldwin, S Dahlskog, JM Font… - 2017 IEEE conference …, 2017 - ieeexplore.ieee.org
Procedural Content Generation (PCG) can be a useful tool for aiding creativity in the process
of designing game levels. Mixed-initiative level generation tools where a designer and an …

Intentional computational level design

A Khalifa, MC Green, G Barros, J Togelius - Proceedings of The Genetic …, 2019 - dl.acm.org
The procedural generation of levels and content in video games is a challenging AI problem.
Often such generation relies on an intelligent way of evaluating the content being generated …

A search-based approach for generating angry birds levels

L Ferreira, C Toledo - 2014 IEEE Conference on Computational …, 2014 - ieeexplore.ieee.org
This paper presents a genetic algorithm (GA) for the procedural generation of levels in the
Angry Birds game. The GA evaluates the levels based on a simulation which measures the …

Learning player tailored content from observation: Platformer level generation from video traces using lstms

A Summerville, M Guzdial, M Mateas… - Proceedings of the AAAI …, 2016 - ojs.aaai.org
A touted use of Procedural Content Generation is generating content tailored to specific
players. Previous work has relied on human identification of player profile features which are …