This paper attempts to give a high-level overview of the field of artificial and computational intelligence (AI/CI) in games, with particular reference to how the different core research …
Progress in machine learning is measured by careful evaluation on problems of outstanding common interest. However, the proliferation of benchmark suites and environments …
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate …
We have developed a modular virtual reality gaming application that can be used to synthesize exercise drills for racket sports. By defining cost terms that are related to the …
We show that novel, linear game levels can be created using n-grams that have been trained on a corpus of existing levels. The method is fast and simple, and produces levels …
A Baldwin, S Dahlskog, JM Font… - 2017 IEEE conference …, 2017 - ieeexplore.ieee.org
Procedural Content Generation (PCG) can be a useful tool for aiding creativity in the process of designing game levels. Mixed-initiative level generation tools where a designer and an …
The procedural generation of levels and content in video games is a challenging AI problem. Often such generation relies on an intelligent way of evaluating the content being generated …
L Ferreira, C Toledo - 2014 IEEE Conference on Computational …, 2014 - ieeexplore.ieee.org
This paper presents a genetic algorithm (GA) for the procedural generation of levels in the Angry Birds game. The GA evaluates the levels based on a simulation which measures the …
A touted use of Procedural Content Generation is generating content tailored to specific players. Previous work has relied on human identification of player profile features which are …