What lies beneath—A survey of affective theory use in computational models of emotion

GM Smith, J Carette - IEEE Transactions on Affective …, 2022 - ieeexplore.ieee.org
Studying and developing systems that can recognize, express, and “have” emotions is
called affective computing. To create a Computational Model of Emotion (CME), one must …

PANGeA: procedural artificial narrative using generative AI for turn-based, role-playing video games

S Buongiorno, L Klinkert, Z Zhuang, T Chawla… - Proceedings of the …, 2024 - ojs.aaai.org
Large language models (LLMs) offer unprecedented flexibility in procedural generation,
enabling the creation of dynamic video game storylines that evolve with user input. A critical …

Driving generative agents with their personality

LJ Klinkert, S Buongiorno, C Clark - arXiv preprint arXiv:2402.14879, 2024 - arxiv.org
This research explores the potential of Large Language Models (LLMs) to utilize
psychometric values, specifically personality information, within the context of video game …

A cognitive emotion model enhanced sequential method for social emotion cause identification

X Xiao, W Mao, Y Sun, D Zeng - Information Processing & Management, 2023 - Elsevier
Social emotion refers to the emotion evoked to the reader by a textual document. In contrast
to the emotion cause extraction task which analyzes the cause of the author's sentiments …

A framework for creating non-player characters that make psychologically-driven decisions

S Belle, C Gittens, TCN Graham - 2022 IEEE International …, 2022 - ieeexplore.ieee.org
The behavior of non-player characters (NPCs) affects player immersion and, by extension,
engagement. A realistic NPC can provide great satisfaction to the completion of the story a …

Evaluating the efficacy of LLMs to emulate realistic human personalities

LJ Klinkert, S Buongiorno, C Clark - … of the AAAI Conference on Artificial …, 2024 - ojs.aaai.org
To enhance immersion and engagement in video games, the design of Affective Non-Player
Characters (NPCs) is a key focus for researchers and practitioners. Affective Computing …

PANGeA: Procedural Artificial Narrative using Generative AI for Turn-Based Video Games

S Buongiorno, LJ Klinkert, T Chawla, Z Zhuang… - arXiv preprint arXiv …, 2024 - arxiv.org
This research introduces Procedural Artificial Narrative using Generative AI (PANGeA), a
structured approach for leveraging large language models (LLMs), guided by a game …

Modelling stress levels in combat NPCs

J Roper, S ElSayed - 25th International Conference on Intelligent …, 2024 - rke.abertay.ac.uk
Abstract Affective Artificial Intelligence (AI) has been explored to introduce emotions into non-
player characters (NPCs) and enhance believability. However, there is a gap studying NPCs …

Generating dynamic and lifelike NPC dialogs in role-playing games using large language model

J Huang - 2024 - lutpub.lut.fi
Traditional non-player character dialog systems rely on preset lines, which lack realism and
dynamics and reduce player immersion. This study aims to explore overcoming these …