Over the years, there has been a significant increase in the adoption of game-based interventions for behaviour change associated with many fields such as health, education …
GM Robinson, M Hardman, RJ Matley - Social Sciences & Humanities …, 2021 - Elsevier
This paper reviews the use of games in geographical teaching, including prior to the emergence of computer-based (digital) games. The growing popularity of 'serious games' …
Targeted nature-based small-scale interventions is an approach commonly adopted by urban developers. The public acceptance of their implementation could be improved by …
M Kim, J Shin - Journal of Geography, 2016 - Taylor & Francis
This article investigated the pedagogical potential of the SimCity simulation game in an urban geography course. University students used SimCity to build their own cities and …
U Arnold, H Söbke, M Reichelt - Education Sciences, 2019 - mdpi.com
Simulation games offer a safe space to experiment with system models and provide learning experiences about interdependencies and thus, are considered to foster the development of …
B Bereitschaft - Journal of Geography, 2016 - Taylor & Francis
For millions of gamers and students alike, city building games (CBGs) like SimCity and the more recent Cities: Skylines present a compelling initial introduction to the world of urban …
BD Homer, C Raffaele… - Handbook of game-based …, 2020 - books.google.com
Although it can be easy to recognize, play is notoriously difficult to define. In his influential book Homo Ludens, Johan Huizinga (1949) points out the inadequacy of attempts to …
Serious games are being developed in many fields of research and proving to be valuable practical tools. In the planning field, games can help approach complexity and engage more …
B Bereitschaft - Journal of Geography in Higher Education, 2023 - Taylor & Francis
This paper presents a review of the literature on the use of commercially available city building games (CBGs), such as SimCity and Cities: Skylines, as learning tools in classroom …