An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games

EA Boyle, T Hainey, TM Connolly, G Gray, J Earp… - Computers & …, 2016 - Elsevier
Continuing interest in digital games indicated that it would be useful to update Connolly et
al.'s (2012) systematic literature review of empirical evidence about the positive impacts and …

Serious gaming for behaviour change: a systematic review

R Hammady, S Arnab - Information, 2022 - mdpi.com
Over the years, there has been a significant increase in the adoption of game-based
interventions for behaviour change associated with many fields such as health, education …

[HTML][HTML] Using games in geographical and planning-related teaching: Serious games, edutainment, board games and role-play

GM Robinson, M Hardman, RJ Matley - Social Sciences & Humanities …, 2021 - Elsevier
This paper reviews the use of games in geographical teaching, including prior to the
emergence of computer-based (digital) games. The growing popularity of 'serious games' …

A low-cost gamified urban planning methodology enhanced with co-creation and participatory approaches

I Kavouras, E Sardis, E Protopapadakis, I Rallis… - Sustainability, 2023 - mdpi.com
Targeted nature-based small-scale interventions is an approach commonly adopted by
urban developers. The public acceptance of their implementation could be improved by …

The Pedagogical Benefits of SimCity in Urban Geography Education

M Kim, J Shin - Journal of Geography, 2016 - Taylor & Francis
This article investigated the pedagogical potential of the SimCity simulation game in an
urban geography course. University students used SimCity to build their own cities and …

SimCity in infrastructure management education

U Arnold, H Söbke, M Reichelt - Education Sciences, 2019 - mdpi.com
Simulation games offer a safe space to experiment with system models and provide learning
experiences about interdependencies and thus, are considered to foster the development of …

Gods of the city? Reflecting on city building games as an early introduction to urban systems

B Bereitschaft - Journal of Geography, 2016 - Taylor & Francis
For millions of gamers and students alike, city building games (CBGs) like SimCity and the
more recent Cities: Skylines present a compelling initial introduction to the world of urban …

Games as playful learning: Implications of developmental theory for game-based learning

BD Homer, C Raffaele… - Handbook of game-based …, 2020 - books.google.com
Although it can be easy to recognize, play is notoriously difficult to define. In his influential
book Homo Ludens, Johan Huizinga (1949) points out the inadequacy of attempts to …

Serious games in spatial planning: strengths, limitations and support frameworks

M Sousa, AP Antunes, N Pinto… - International …, 2022 - journal.seriousgamessociety.org
Serious games are being developed in many fields of research and proving to be valuable
practical tools. In the planning field, games can help approach complexity and engage more …

Commercial city building games as pedagogical tools: what have we learned?

B Bereitschaft - Journal of Geography in Higher Education, 2023 - Taylor & Francis
This paper presents a review of the literature on the use of commercially available city
building games (CBGs), such as SimCity and Cities: Skylines, as learning tools in classroom …