[HTML][HTML] Serious gaming technology in upper extremity rehabilitation: scoping review

E Koutsiana, I Ladakis, D Fotopoulos, A Chytas… - JMIR Serious …, 2020 - games.jmir.org
Background: Serious gaming has increasingly gained attention as a potential new
component in clinical practice. Specifically, its use in the rehabilitation of motor dysfunctions …

VRheab: a fully immersive motor rehabilitation system based on recurrent neural network

D Avola, L Cinque, GL Foresti, MR Marini… - Multimedia Tools and …, 2018 - Springer
In this paper, a fully immersive serious game system that combines two Natural User
Interfaces (NUIs) and a Head Mounted Display (HMD) to provide an interactive Virtual …

Virtual reality integration with force feedback in upper limb rehabilitation

VH Andaluz, PJ Salazar, M Escudero V… - Advances in Visual …, 2016 - Springer
In this article, it presents an alternative rehabilitation system for upper extremity fine motor
skills by using haptic devices implemented in a virtual reality interface. The proposed …

Virtual reality interactive media for universitas sumatera utara–a campus introduction and simulation

RF Rahmat, MA Muchtar, A Hizriadi… - Journal of Physics …, 2018 - iopscience.iop.org
Abstract Universitas Sumatera Utara is one of the public universities that have over 100
buildings with total area of more than 133.141 square meters. Information delivery on the …

Requirements elicitation and prototyping of a fully immersive virtual reality gaming system for upper limb stroke rehabilitation in Saudi Arabia

M AlMousa, HS Al-Khalifa… - Mobile Information …, 2017 - Wiley Online Library
Stroke rehabilitation plays an important role in recovering the lifestyle of stroke survivors.
Although existing research proved the effectiveness and engagement of nonimmersive …

Development of InnovaBoard: an interactive balance board for balancing training and ankle rehabilitation

KK Xiang, MF bin Mustar, N bin Abdullah… - … on Robotics and …, 2016 - ieeexplore.ieee.org
Ankle sprain is one of the most common injuries among sports with high occurrence and
recurrence rate of over 70%. This injury can be prevented with proprioceptive trainings, such …

Conception et développement d'un environnement de rééducation fonctionnelle personnalisée basé sur la réalité virtuelle

A Bouatrous - 2024 - theses.hal.science
L'accident vasculaire cérébral (AVC) est une cause majeure de décès et d'invalidité,
souvent suivie de séquelles telles que l'hémiparésie des membres supérieurs, qui a un …

Jogo sério e realidade virtual na reabilitação do AVC crônico: protocolo individualizado

IA Marques - 2019 - repositorio.ufu.br
RESUMO O Acidente Vascular Cerebral (AVC) é a principal causa de incapacidade no
mundo. Muitos indivíduos permanecem sem função de membro superior (MS) mesmo seis …

Evaluation of cr2-haptic movement quality assessment module for hand

KX Khor, PJH Chin, CF Yeong, ELM Su… - … for Innovation in …, 2021 - Springer
Objective assessment is crucial in the rehabilitation process for physiotherapists to
determine the progress of the patient and to provide the best treatment in therapy. However …

Survey of serious game controllers for stroke rehabilitation

S Utthayotha, N Choosri - 2020-5th International Conference on …, 2020 - ieeexplore.ieee.org
The aim of this research is to survey how commercial game controllers play a role in
rehabilitation serious games. We explore four main research questions as follows. First, find …