Climbing up the leaderboard: An empirical study of applying gamification techniques to a computer programming class.

P Fotaris, T Mastoras, R Leinfellner, Y Rosunally - Electronic Journal of e …, 2016 - ERIC
Conventional taught learning practices often experience difficulties in keeping students
motivated and engaged. Video games, however, are very successful at sustaining high …

Engaging engineering students with gamification

G Barata, S Gama, J Jorge… - 2013 5th International …, 2013 - ieeexplore.ieee.org
Well-designed games are good motivators by nature, as they imbue players with clear goals
and a sense of reward and fulfillment, thus encouraging them to persist and endure in their …

Improving participation and learning with gamification

G Barata, S Gama, J Jorge, D Gonçalves - Proceedings of the First …, 2013 - dl.acm.org
In this paper we explore how gamification can be applied to education in order to improve
student engagement. We present a study in which a college course was gamified, by …

Studying student differentiation in gamified education: A long-term study

G Barata, S Gama, J Jorge, D Gonçalves - Computers in human Behavior, 2017 - Elsevier
Gamified learning is a novel concept that according to recent studies, can increase student
activity and improve learning outcomes. However, little is known about how different …

[图书][B] Handbook of research on educational communications and technology: a project of the association for educational communications and technology

D Jonassen, MJ Spector, M Driscoll, MD Merrill… - 2008 - api.taylorfrancis.com
Early in 2005, Phil Harris, Executive Director of the Association of Educational
Communications and Technology, approached Mike Spector and asked if he would like to …

[图书][B] Handbook of virtual environments: Design, implementation, and applications

KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …

Practical, appropriate, empirically-validated guidelines for designing educational games

C Linehan, B Kirman, S Lawson, G Chan - Proceedings of the SIGCHI …, 2011 - dl.acm.org
There has recently been a great deal of interest in the potential of computer games to
function as innovative educational tools. However, there is very little evidence of games …

Effectiveness of using a video game to teach a course in mechanical engineering

BD Coller, MJ Scott - Computers & Education, 2009 - Elsevier
One of the core courses in the undergraduate mechanical engineering curriculum has been
completely redesigned. In the new numerical methods course, all assignments and learning …

Games for science and engineering education

MJ Mayo - Communications of the ACM, 2007 - dl.acm.org
Games for science and engineering education Page 1 Page 2 COMMUNICATIONS OF THE
ACM July 2007/Vol. 50, No. 7 31 By MERRILEA J. MAYO Video games can teach science …

Coping with node misbehaviors in ad hoc networks: A multi-dimensional trust management approach

W Li, A Joshi, T Finin - 2010 Eleventh International Conference …, 2010 - ieeexplore.ieee.org
Nodes in Mobile Ad hoc Networks (MANETs) are required to relay data packets to enable
communication between other nodes that are not in radio range with each other. However …