[HTML][HTML] Mapping behavioral health serious game interventions for adults with chronic illness: Scoping review

TH Thomas, V Sivakumar, D Babichenko… - JMIR serious …, 2020 - games.jmir.org
Background: Serious games for health are increasingly being used to address health
outcomes in patients with chronic illnesses. These studies vary in their study designs, patient …

[HTML][HTML] Boundary objects as dialogical learning accelerators for social change in design for health: systematic review

G Terlouw, D Kuipers, L Veldmeijer… - JMIR human …, 2022 - humanfactors.jmir.org
Background Boundary objects can add value for innovative design and implementation
research in health care through their organizational focus and the dynamic structure …

[HTML][HTML] Digital teaching in medical education: scientific literature landscape review

AWK Yeung, ED Parvanov, M Hribersek… - JMIR Medical …, 2022 - mededu.jmir.org
Background Digital teaching in medical education has grown in popularity in the recent
years. However, to the best of our knowledge, no bibliometric report to date has been …

[HTML][HTML] Team building through team video games: randomized controlled trial

MJ Keith, DL Dean, J Gaskin, G Anderson - JMIR serious games, 2021 - games.jmir.org
Background Organizations of all types require the use of teams. Poor team member
engagement costs billions of US dollars annually. Objective This study aimed to explain how …

[HTML][HTML] Development and feasibility testing of a video game to reduce high-risk heterosexual behavior in Spanish-speaking Latinx adolescents: mixed methods study

MJ Pensak, LS Lundsberg, NL Stanwood… - JMIR Serious …, 2020 - games.jmir.org
Background: Similar to broader health disparities, Latinx adolescents have higher rates of
high-risk sexual behavior resulting in pregnancy rates that are 2 times higher and sexually …