Gender and (a) nonymity in computer‐mediated communication

SC Herring, S Stoerger - The handbook of language, gender …, 2014 - Wiley Online Library
Computer‐mediated communication (CMC) on the Internet has been claimed to possess a
degree of anonymity that makes the gender of online communicators irrelevant or invisible; …

[图书][B] Ethnography and virtual worlds: A handbook of method

TL Taylor, T Boellstorff, B Nardi, C Pearce - 2013 - degruyter.com
Ethnography and Virtual Worlds is the only book of its kind—a concise, comprehensive, and
practical guide for students, teachers, designers, and scholars interested in using …

[图书][B] Play between worlds: Exploring online game culture

TL Taylor - 2009 - books.google.com
A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the
truism that computer games are isolating and alienating, and offers insights into broader …

[图书][B] Web. studies: Rewiring media studies for the digital age

D Gauntlett - 2000 - dl.acm.org
From the Publisher: Beginning with an introduction to the Web and how it works, followed by
the theories and methods of cyberculture studies, Web. Studies moves on to consider …

Cultural cognitive style and web design: Beyond a behavioral inquiry into computer-mediated communication

A Faiola, SA Matei - Journal of computer-mediated …, 2005 - academic.oup.com
Numerous studies have identified links among culture, user preferences, and Web site
usability. Most of these studies were reports of findings from a behavioral perspective in …

Investigating VTubing as a Reconstruction of Streamer Self-Presentation: Identity, Performance, and Gender

Q Wan, Z Lu - Proceedings of the ACM on Human-Computer …, 2024 - dl.acm.org
VTubers, or Virtual YouTubers, are live streamers who create streaming content using
animated 2D or 3D virtual avatars. In recent years, there has been a significant increase in …

Gendered identities at Play: Case studies of two women playing Morrowind

E Hayes - Games and culture, 2007 - journals.sagepub.com
This article explores issues of gender and video gaming, typically perceived as a masculine
practice, through case studies of two adult women gamers. Drawing on a conception of …

Beyond management: Considering participatory design and governance in player culture

TL Taylor - First monday, 2006 - firstmonday.org
This article explores relationships between players and the owners of the massively
multiplayer online games (MMOG) they inhabit. Much of the language around these large …

[图书][B] Berkshire encyclopedia of human-computer interaction

WS Bainbridge - 2004 - books.google.com
This encyclopedia, edited by the deputy director of the National Science Foundation's
Division of Information and Intelligent Systems, compiles 186 articles on the maturing field of …

The Quest Atlantis Project: A socially-responsive play space for learning

S Barab, T Dodge, H Tuzun, K Job-Sluder… - The design and use of …, 2007 - brill.com
Over the last decade, video games have become one of the most significant forms of media
for the enculturation of youth, especially males. According to a Kaiser Family Foundation …