In the past two decades, a considerable amount of research has focused on digital games as part of media education. Digital game-based learning (DGBL) is identified as a potential …
MAKA Momani, KA Alharahasheh, M Alqudah - Cogent Education, 2023 - Taylor & Francis
This study looked at 8760 Web of scientific research publications about digital learning in scientific education. The researchers discovered seven clusters with 59 affiliations, 36 …
What does it mean for a game to engage players in academically meaningful play? Much has been written about the integration of educational learning within the design of games in …
N Holbert, U Wilensky - Journal of the Learning Sciences, 2019 - Taylor & Francis
In this article we propose that educational game design should work to create games as objects-to-think-with—games that engage players in the exploration of and experimentation …
Advances in technology, science, and learning sciences research over the past 100 years have reshaped science education. This chapter focuses on how investigators from varied …
In the modern age, digital games are widely used as informal media for Science, Technology, Engineering, and Mathematics (STEM) education and medical therapy for …
M Gaydos - Educational researcher, 2015 - journals.sagepub.com
Research suggests that well-designed games can be good for learning under the right conditions. How such games are designed remains poorly understood, as studies have …
R Khorammakan, A Omid… - BMC medical …, 2023 - Springer
Introduction Since learning with high educational quality requires an advanced intervention. This study seeks to answer how many puzzles game-based training can improve knowledge …
P Sengupta, KD Krinks, DB Clark - Journal of the Learning …, 2015 - Taylor & Francis
How does deep conceptual change occur when students play well-designed educational games? To answer this question, we present a case study in the form of a microgenetic …