Towards product-service system oriented to circular economy: A systematic review of value proposition design approaches

S da Costa Fernandes, DCA Pigosso… - Journal of Cleaner …, 2020 - Elsevier
Based on service-based value propositions, product-service systems (PSS) are commonly
understood as a means to realize circular economy. However, the design of value …

Serious games on environmental management

K Madani, TW Pierce, A Mirchi - Sustainable cities and society, 2017 - Elsevier
Serious environmental management games can improve understanding of practical
environmental sustainability challenges by offering opportunities to obtain first-hand …

Serious Games for education and training

A De Gloria, F Bellotti, R Berta - International …, 2014 - journal.seriousgamessociety.org
Serious Games (SGs) are gaining an ever increasing interest for education and traning.
Exploiting the latest simulation and visualization technologies, SGs are able to contextualize …

Serious games for health

V Wattanasoontorn, I Boada, R García, M Sbert - Entertainment Computing, 2013 - Elsevier
Maintaining and restoring health is a basic aspect of well being. On the other hand, serious
games is an emerging technology growing in importance for specialized training, taking …

Studying the effects of computer serious games on people with intellectual disabilities or autism spectrum disorder: A systematic literature review

S Tsikinas, S Xinogalos - Journal of Computer Assisted …, 2019 - Wiley Online Library
This study examines the available literature on the effects of serious games on people with
intellectual disabilities or autism spectrum disorder. The studies were categorized based on …

A serious game for eliciting social engineering security requirements

K Beckers, S Pape - 2016 IEEE 24th International …, 2016 - ieeexplore.ieee.org
Social engineering is the acquisition of information about computer systems by methods that
deeply include nontechnical means. While technical security of most critical systems is high …

A comprehensive taxonomy for serious games

RP De Lope, N Medina-Medina - Journal of Educational …, 2017 - journals.sagepub.com
This article highlights the importance of establishing comprehensive taxonomies in the
booming sector of serious games. Although various authors have proposed partial …

Design of serious games in engineering education: An application to the configuration and analysis of manufacturing systems

M Urgo, W Terkaj, M Mondellini, G Colombo - CIRP Journal of …, 2022 - Elsevier
Higher education has to cope with current trends in digital technologies, in particular in the
field of industrial engineering, where digital competencies are required more and more …

How to create serious games? Proposal for a participatory methodology

E Pacheco-Velazquez… - … Journal of Serious …, 2023 - research.utwente.nl
In the last years, the promotion of practical, engaging, and enjoyable learning experiences
has led to a shift in educational practices in the context of Higher Education. Currently, active …

Soft skills training program based on serious games

DL Sutil-Martín, FJ Otamendi - Sustainability, 2021 - mdpi.com
In the 21st century, to be successful at the workplace and to get their first job, potential
employees must have both “soft skills”(“know how to be”) and “hard skills”(“know how to …