Impact of visual and sound orchestration on physiological arousal and tension in a horror game

S Graja, P Lopes, G Chanel - IEEE Transactions on Games, 2020 - ieeexplore.ieee.org
Horror games represent a very specific genre specifically designed to elicit fear. These
games provide a tremendous emotional experience balanced between stress and …

[图书][B] Game sound technology and player interaction: Concepts and Developments: Concepts and Developments

M Grimshaw - 2010 - books.google.com
The sounds that a player hears while immersed in a game can have dramatic effects on that
person, opening up a considerable, far-reaching field of research. Game Sound Technology …

[图书][B] Gewalt im Computerspiel: Facetten eines Vergnügens

C Bareither - 2017 - library.oapen.org
„Achtung!“, ruft die vermummte Wache und zeigt auf Lara Croft, die gerade eine von Feinden
wimmelnde Ruine auskundschaftet.„Ach du Scheiße!“, kommentiert der Spieler Sarazar und …

Storytelling in survival horror video games

E Kirkland - Horror video games: Essays on the fusion of fear and …, 2009 - books.google.com
Survival horror has an intrinsic relationship with story and storytelling media. The horror
video game, as Bernard Perron (2006) observes, is a largely story-driven genre; Tanya …

Causing fear, suspense, and anxiety using sound design in computer games

P Toprac, A Abdel-Meguid - Game sound technology and player …, 2011 - igi-global.com
This chapter provides a theoretical foundation for the study of how emotions are affected by
game sound as well as empirical evidence for determining how to promote fear, suspense …

Joyful adventures and frightening places–designing emotion-inducing virtual environments

SC Steinhaeusser, S Oberdörfer… - Frontiers in Virtual …, 2022 - frontiersin.org
Virtual environments (VEs) can evoke and support emotions, as experienced when playing
emotionally arousing games. We theoretically approach the design of fear and joy evoking …

[HTML][HTML] A meta-synthesis of agency in game studies. Trends, troubles, trajectories

SC Jennings - G| A| M| E Games as Art, Media, Entertainment, 2019 - gamejournal.it
This paper undertakes a meta-synthesis of fifty-nine qualitative and humanistic studies in
order to comprehensively examine the research on agency in the field of game studies. By …

Bringing art to life: Examining poetic gameplay devices in interactive life stories

EC Chew, A Mitchell - Games and Culture, 2020 - journals.sagepub.com
A life story's ability to evoke the emotion experienced by a protagonist is crucial to its
success. Authors of interactive life stories sometimes strategically alter the interactive …

Exploring addiction mechanism of different game types

J Guan, T Chen - Journal of Education, Humanities and Social Sciences, 2023 - drpress.org
Video game addiction is a term that describes games that dominate a person most of the
time. However, the degree of addiction and the amount of time spent playing vary from one …

Patterns of obscurity: Gothic setting and light in Resident Evil 4 and Silent Hill 2

S Niedenthal - Horror video games: Essays on the fusion of fear …, 2009 - books.google.com
Obeying an urgent summons contained in a mysterious letter, the narrator approaches his
destination on a “dull, dark, and soundless day in the autumn of the year, when the clouds …