A systematic literature review of virtual, augmented, and mixed reality game applications in healthcare

Y Fu, Y Hu, V Sundstedt - ACM Transactions on Computing for …, 2022 - dl.acm.org
Virtual reality, augmented reality, and mixed reality (VR/AR/MR) as information and
communication technologies have been recognised and implemented in healthcare in …

A systematic review of physiological measurements, factors, methods, and applications in virtual reality

A Halbig, ME Latoschik - Frontiers in Virtual Reality, 2021 - frontiersin.org
Measurements of physiological parameters provide an objective, often non-intrusive, and (at
least semi-) automatic evaluation and utilization of user behavior. In addition, specific …

A systematic review of wearable biosensor usage in immersive virtual reality experiences

H Guillen-Sanz, D Checa, I Miguel-Alonso, A Bustillo - Virtual Reality, 2024 - Springer
Wearable biosensors are increasingly incorporated in immersive Virtual Reality (iVR)
applications. A trend that is attributed to the availability of better quality, less costly, and …

[HTML][HTML] Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college …

CV Sousa, J Hwang, R Cabrera-Perez… - Journal of Sport and …, 2022 - Elsevier
Background Active video games are a new method for increasing physical activity (PA). Fully
immersive virtual reality (VR) is a hardware device on which an active video game can run …

Virtual reality (VR) technology for treatment of mental health problems during COVID-19: a systematic review

MH Hatta, H Sidi, C Siew Koon, NA Che Roos… - International Journal of …, 2022 - mdpi.com
There was a surge in psychological distress and emotional burnout during the COVID-19
pandemic. Virtual reality (VR) is helpful as a psychological intervention whilst maintaining …

Path analysis of the roles of age, self-efficacy, and TAM constructs in the acceptance of performing upper limb exercises through immersive virtual reality games

T Chen, J Chen, CK Or, FP Lo - International Journal of Industrial …, 2022 - Elsevier
Objective We aimed to assess whether individuals accept performing upper limb exercises
using immersive VR games, indicated by behavioral intention, and the roles of age, self …

Home-based physical activity as a healthy aging booster before and during COVID-19 outbreak

M De Maio, C Bratta, A Iannaccone… - International journal of …, 2022 - mdpi.com
The role of physical activity in improving overall aspects of health regardless of age is well
documented. Due to the coronavirus disease 2019 outbreak, preventive measures to limit …

Virtual reality in health science education: professors' perceptions

Á Antón-Sancho, P Fernández-Arias… - Multimodal Technologies …, 2022 - mdpi.com
Virtual reality (VR) is a simulated experience in a three-dimensional (3D) computer-
simulated world. Recent advances in technology position VR as a multipurpose technology …

The effect of a virtual reality exergame on motor skills and physical activity levels of children with a developmental disability

HK Lee, J Jin - Research in developmental disabilities, 2023 - Elsevier
Background It is well documented that regular physical activity (PA) participation improves
physical functions of children with a developmental disability (DD). Researchers have begun …

Non-immersive virtual reality for post-stroke upper extremity rehabilitation: a small cohort randomized trial

R Miclaus, N Roman, S Caloian, B Mitoiu, O Suciu… - Brain sciences, 2020 - mdpi.com
Immersive and non-immersive virtual reality (NIVR) technology can supplement and improve
standard physiotherapy and neurorehabilitation in post-stroke patients. We aimed to use …