Towards design guidelines for virtual reality training for the chemical industry

SG Fracaro, P Chan, T Gallagher, Y Tehreem… - Education for Chemical …, 2021 - Elsevier
Operator training in the chemical industry is important because of the potentially hazardous
nature of procedures and the way operators' mistakes can have serious consequences on …

FLIGBY—A serious game tool to enhance motivation and competencies in entrepreneurship

Z Buzady, F Almeida - Informatics, 2019 - mdpi.com
Entrepreneurship is currently one of the most fundamental economic activities in the 21st
century. Entrepreneurship encourages young generations to generate their self-employment …

Developing a conceptual model of learning analytics in serious games for stem education

NAA Zaki, NZM Zain, N Noor… - Jurnal Pendidikan IPA …, 2020 - journal.unnes.ac.id
Utilizing serious games as teaching aid can stimulate students’ interest in learning and
enhancing students’ understanding of STEM learning. The use of serious game on …

Differences between policy assessment & policy evaluation; a case study on supportive policies for knowledge-based firms

S Ghazinoory, P Aghaei - Technological Forecasting and Social Change, 2021 - Elsevier
In the management literature, the terminologies of assessment and evaluation in some
cases are treated synonymously and are used interchangeably. However, these terms have …

An EDM-based multimodal method for assessing learners' affective states in collaborative crisis management serious games

I Daoudi, E Tranvouez, R Chebil, B Espinasse… - … on Educational Data …, 2020 - hal.science
Recently, Crisis Management Serious Games (CMSG) have proved their potential for
teaching both technical and soft skills related to managing crisis in a safe environment while …

Graph-based method for the interpretation of user activities in serious games

I Grabska-Gradzińska, JK Argasiński - … –INTERACT 2021: 18th IFIP TC 13 …, 2021 - Springer
Computer-based training systems are of growing importance nowadays. Demand for remote
skill and knowledge validating solutions is higher than ever before. Serious games provide …

Towards a grid for characterizing and evaluating crisis management serious games: A survey of the current state of art

I Daoudi, R Chebil, E Tranvouez, WL Chaari… - International Journal of …, 2017 - igi-global.com
Over the last few decades, interest has grown in the use of serious games (SG) and their
assessment in almost every sector. A privileged application domain of SG is crisis …

De l'évaluation à l'adaptation d'un environnement de jeu sérieux: application à la gestion de crise

I Daoudi - 2020 - hal.science
Cette thèse s' inscrit dans le domaine des EIAH. Elle vise à lever certaines limitations
existantes concernant l'évaluation des Jeux Sérieux de Gestion de Crise (JSGC). Les JSGC …

[PDF][PDF] Vers la prise en compte de l'émotion de l'apprenant dans l'adaptation des jeux sérieux

I Daoudi, E Tranvouez, R Chebil, B Espinasse… - 8e Rencontres Jeunes …, 2020 - hal.science
▪ L'évaluation de l'état émotionnel du joueur pendant le jeu est une condition préalable pour
comprendre comment et à quel moment il est nécessaire d'adapter le jeu.▪ Cette évaluation …

[引用][C] Planning the design and execution of student performance assessment in serious games

RNR Oliveira, RV Rocha, DH Goya - Journal on Interactive Systems, 2021