Differentiable dynamics for articulated 3d human motion reconstruction

E Gärtner, M Andriluka, E Coumans… - Proceedings of the …, 2022 - openaccess.thecvf.com
We introduce DiffPhy, a differentiable physics-based model for articulated 3d human motion
reconstruction from video. Applications of physics-based reasoning in human motion …

Trajectory optimization for physics-based reconstruction of 3d human pose from monocular video

E Gärtner, M Andriluka, H Xu… - Proceedings of the …, 2022 - openaccess.thecvf.com
We focus on the task of estimating a physically plausible articulated human motion from
monocular video. Existing approaches that do not consider physics often produce temporally …

Skeleton-free pose transfer for stylized 3d characters

Z Liao, J Yang, J Saito, G Pons-Moll, Y Zhou - European Conference on …, 2022 - Springer
We present the first method that automatically transfers poses between stylized 3D
characters without skeletal rigging. In contrast to previous attempts to learn pose …

Contact-aware retargeting of skinned motion

R Villegas, D Ceylan, A Hertzmann… - Proceedings of the …, 2021 - openaccess.thecvf.com
This paper introduces a motion retargeting method that preserves self-contacts and prevents
inter-penetration. Self-contacts, such as when hands touch each other or the torso or the …

Robust real-time whole-body motion retargeting from human to humanoid

L Penco, B Clément, V Modugno… - 2018 IEEE-RAS 18th …, 2018 - ieeexplore.ieee.org
Transferring the motion from a human operator to a humanoid robot is a crucial step to
enable robots to learn from and replicate human movements. The ability to retarget in …

Zero-shot pose transfer for unrigged stylized 3d characters

J Wang, X Li, S Liu, S De Mello… - Proceedings of the …, 2023 - openaccess.thecvf.com
Transferring the pose of a reference avatar to stylized 3D characters of various shapes is a
fundamental task in computer graphics. Existing methods either require the stylized …

Local anatomically-constrained facial performance retargeting

P Chandran, L Ciccone, M Gross… - ACM Transactions on …, 2022 - dl.acm.org
Generating realistic facial animation for CG characters and digital doubles is one of the
hardest tasks in animation. A typical production workflow involves capturing the performance …

Physics-based Motion Retargeting from Sparse Inputs

D Reda, J Won, Y Ye, M van de Panne… - Proceedings of the ACM …, 2023 - dl.acm.org
Avatars are important to create interactive and immersive experiences in virtual worlds. One
challenge in animating these characters to mimic a user's motion is that commercial AR/VR …

Two-Person Interaction Augmentation with Skeleton Priors

B Li, ESL Ho, HPH Shum… - Proceedings of the IEEE …, 2024 - openaccess.thecvf.com
Close and continuous interaction with rich contacts is a crucial aspect of human activities (eg
hugging dancing) and of interest in many domains like activity recognition motion prediction …

Geometry-Aware Retargeting for Two-Skinned Characters Interaction

I Jang, S Choi, S Hong, C Kim, J Noh - ACM Transactions on Graphics …, 2024 - dl.acm.org
Interactive motion between multiple characters is widely utilized in games and movies.
However, the method for generating interactive motions considering the character's diverse …