We focus on the task of estimating a physically plausible articulated human motion from monocular video. Existing approaches that do not consider physics often produce temporally …
We present the first method that automatically transfers poses between stylized 3D characters without skeletal rigging. In contrast to previous attempts to learn pose …
This paper introduces a motion retargeting method that preserves self-contacts and prevents inter-penetration. Self-contacts, such as when hands touch each other or the torso or the …
L Penco, B Clément, V Modugno… - 2018 IEEE-RAS 18th …, 2018 - ieeexplore.ieee.org
Transferring the motion from a human operator to a humanoid robot is a crucial step to enable robots to learn from and replicate human movements. The ability to retarget in …
Transferring the pose of a reference avatar to stylized 3D characters of various shapes is a fundamental task in computer graphics. Existing methods either require the stylized …
P Chandran, L Ciccone, M Gross… - ACM Transactions on …, 2022 - dl.acm.org
Generating realistic facial animation for CG characters and digital doubles is one of the hardest tasks in animation. A typical production workflow involves capturing the performance …
Avatars are important to create interactive and immersive experiences in virtual worlds. One challenge in animating these characters to mimic a user's motion is that commercial AR/VR …
B Li, ESL Ho, HPH Shum… - Proceedings of the IEEE …, 2024 - openaccess.thecvf.com
Close and continuous interaction with rich contacts is a crucial aspect of human activities (eg hugging dancing) and of interest in many domains like activity recognition motion prediction …
I Jang, S Choi, S Hong, C Kim, J Noh - ACM Transactions on Graphics …, 2024 - dl.acm.org
Interactive motion between multiple characters is widely utilized in games and movies. However, the method for generating interactive motions considering the character's diverse …