The consolidation of game software engineering: A systematic literature review of software engineering for industry-scale computer games

J Chueca, J Verón, J Font, F Pérez, C Cetina - Information and Software …, 2024 - Elsevier
Abstract Context: Game Software Engineering (GSE) is a branch of Software Engineering
(SE) that focuses on the development of video game applications. In past years, GSE has …

[HTML][HTML] Quantum computing challenges in the software industry. A fuzzy AHP-based approach

U Awan, L Hannola, A Tandon, RK Goyal… - Information and Software …, 2022 - Elsevier
Context The current technology revolution has posed unexpected challenges for the
software industry. In recent years, the field of quantum computing (QC) technologies has …

What empirically based research tells us about game development

B Berg Marklund, H Engström, M Hellkvist… - The Computer Games …, 2019 - Springer
This paper reviews empirically grounded research on practices in game development with
the intent to give a comprehensive overview of contemporary development practices used in …

Game development research

H Engström - 2020 - diva-portal.org
Game Development Research Page 1 Game Development Research Henrik Engström Page 2
Page 3 GAME DEVELOPMENT RESEARCH Page 4 GAME DEVELOPMENT RESEARCH …

Level Design Processes and Challenges: A Cross Section of Game Development

T Karlsson, J Brusk, H Engström - Games and Culture, 2023 - journals.sagepub.com
This article examines level design processes and challenges at professional game studios.
Thematic analysis of data, recorded through field studies and semi-structured interviews …

Serious games design knowledge: Experiences from a decade (+) of serious games development

H Engström, P Backlund - EAI Endorsed Transactions on Serious …, 2022 - diva-portal.org
OBJECTIVES: The objective of this paper is to revisit and analyse six projects to explore the
design space for serious games and derive design guidelines for serious games …

Is agile not agile enough? A study on how agile is applied and misapplied in the video game development industry

T McKenzie, M Morales-Trujillo… - 2021 IEEE/ACM …, 2021 - ieeexplore.ieee.org
Video games have become the most dominant and successful entertainment industry
worldwide; however, many video game development (VGD) projects and studios struggle to …

The role of Sprint planning and feedback in game development projects: Implications for game quality

JW Liu, CY Ho, JYT Chang, JCA Tsai - Journal of Systems and Software, 2019 - Elsevier
Game development projects adopt Scrum to leverage their flexibility, as game concepts and
the customer preferences are highly abstract and unpredictable. The most desirable features …

When Information, Narrative, and Interactivity Join Forces: Designing and Co-designing Interactive Digital Narratives for Complex Issues

PW Atmaja, Sugiarto - International Conference on Interactive Digital …, 2022 - Springer
The world is inherently and tremendously complex, yet many people are not well-equipped
to deal with complex issues such as sustainability. Consequently, the issues must be …

Rethinking the ideology of using digital games to increase individual interest in STEM

SA Ishak, R Din, N Othman, S Gabarre, UA Hasran - Sustainability, 2022 - mdpi.com
Using games to teach science, technology, engineering, and mathematics (STEM) can
enhance the quality of education. The idea of using digital games to increase individual …