GVT: a platform to create virtual environments for procedural training

S Gerbaud, N Mollet, F Ganier… - 2008 IEEE Virtual …, 2008 - ieeexplore.ieee.org
The use of Virtual Environments for Training is strongly stimulated by important needs for
training on sensitive equipments. Yet, developing such an application is often done without …

An end-to-end communication architecture for collaborative virtual environments

S Shirmohammadi, ND Georganas - Computer Networks, 2001 - Elsevier
Synchronous collaboration in virtual reality spaces has specific requirements that differ from
those of other application data, leading to a different communication approach. Update …

Application of augmented reality to industrial tele-training

P Boulanger - First Canadian Conference on Computer and …, 2004 - ieeexplore.ieee.org
Augmented Reality (AR) is a departure from standard virtual reality in a sense that it allows
users to see computer generated virtual objects superimposed over the real world through …

VELVET: an adaptive hybrid architecture for very large virtual environments

JCD Oliveira, ND Georganas - Presence: Teleoperators & Virtual …, 2003 - direct.mit.edu
Collaborative virtual environment (CVE) concepts have been used in many systems in the
past few years. Applications of such technology range from military combat simulations to …

Connecting art and science for education: learning through an advanced virtual theater with “talking heads”

A Adamo, PA Bertacchini, E Bilotta, P Pantano… - Leonardo, 2010 - direct.mit.edu
The authors present an innovative virtual theater in which the language of performance joins
advanced technologies for educational goals. On the stage of this pioneering theatrical …

Designing a Vision-based Collaborative Augmented Reality Application for Industrial Training.

X Zhong, P Liu, ND Georganas, P Boulanger - it Inf. Technol., 2003 - degruyter.com
Augmented reality is a variation of virtual reality. It allows the user to see computer
generated virtual objects superimposed upon the real world through the use of some kind of …

AudioMUD: A multi-user virtual environment for blind people

J Sánchez, T Hassler - 2006 International Workshop on Virtual …, 2006 - ieeexplore.ieee.org
A number of virtual environments have been developed during the last years. Among them
there are some environments for blind people based on different type of audio, from simple …

Virtual environments for training: from individual learning to collaboration with humanoids

S Gerbaud, N Mollet, B Arnaldi - Technologies for E-Learning and Digital …, 2007 - Springer
The next generation of virtual environments for training is oriented towards collaborative
aspects. Therefore, we have decided to enhance our platform for virtual training …

Java multimedia telecollaboration

JC de Oliveira, F Malric, D Yang, S Nourian… - Proceedings of the …, 2001 - dl.acm.org
Many critics of the Java language have pointed performance deficiencies as a barrier to
acceptable support of Collaborative Multimedia Systems. This paper presents four MCRLab …

[PDF][PDF] Collaborative augmented reality: A prototype for industrial training

XW Zhong, P Boulanger, ND Georganas - 21th Biennial Symposium on …, 2002 - Citeseer
In this paper, we describe a prototype of a collaborative industrial teletraining system, based
on distributed augmented reality. Augmented reality typically interfaced by a wearable …