[HTML][HTML] The effect of challenge-based gamification on learning: An experiment in the context of statistics education

NZ Legaki, N Xi, J Hamari, K Karpouzis… - International journal of …, 2020 - Elsevier
Gamification is increasingly employed in learning environments as a way to increase
student motivation and consequent learning outcomes. However, while the research on the …

[PDF][PDF] Gamification implementation in service marketing: a literature

M Hamid, M Kuppusamy - Electronic Journal of Business & …, 2017 - ejbm.sites.apiit.edu.my
In recent years, technology has been increasingly harnessed for motivating, engaging and
supporting people towards different individually and collectively beneficial behaviours …

[HTML][HTML] Leaderboard design principles to enhance learning and motivation in a gamified educational environment: Development study

S Park, S Kim - JMIR serious games, 2021 - games.jmir.org
Background Gamification in education enhances learners' motivation, problem-solving
abilities, decision-making abilities, and social skills such as communication. Numerous …

[HTML][HTML] Evaluating quality, usability, evidence-based content, and gamification features in mobile learning apps designed to teach children basic life support …

N Fijačko, R Masterson Creber, L Gosak… - JMIR mHealth and …, 2021 - mhealth.jmir.org
Background Globally, 3.7 million people die of sudden cardiac death annually. Following the
World Health Organization endorsement of the Kids Save Lives statements, initiatives to …

[PDF][PDF] Gamification-based cybersecurity awareness course for self-regulated learning

TM Tran, R Beuran, S Hasegawa - International Journal of Information and …, 2023 - ijiet.org
 Abstract—Present era of massive use of the internet has brought us enormous access to
information and knowledge, yet has exposed us to such cybersecurity threats as personal …

Exploring novel algorithms for atrial fibrillation detection by driving graduate level education in medical machine learning

M Rohr, C Reich, A Höhl, T Lilienthal… - Physiological …, 2022 - iopscience.iop.org
During the lockdown of universities and the COVID-Pandemic most students were restricted
to their homes. Novel and instigating teaching methods were required to improve the …

Açık ve uzaktan öğrenmede yapay zekâ destekli oyunlaştırma

NS Çöpgeven, H Özkaya, S Aydın - Açıköğretim Uygulamaları ve …, 2023 - dergipark.org.tr
Açık ve uzaktan öğrenmede öğrenenler kendilerini yalnız hissettiklerinde veya
yönlendirilmediklerinde motivasyonları düşebilir ve sistemden ayrılma eğilimi gösterebilirler …

IT/OT Integration by Design

G Schäfer, H Waclawek, S Riedmann… - INCOSE …, 2024 - Wiley Online Library
The four Industry 4.0 design principles information transparency, technical assistance,
interconnection and decentralized decisions pose challenges in integrating Information …

Introducción a la nanotecnología mediada por videojuegos: una propuesta teórica

O Federico Garate, L Sebastian Veiga - Educación química, 2021 - scielo.org.mx
Debido a la naturaleza de su construcción, la nanotecnología se presenta como una rama
de la ciencia que exige la comprensión de conceptos iniciales a intermedios de múltiples …