Biological brains are capable of general learning without supervision. This is learning across multiple domains without interference. Unlike artificial neural networks, in real brains …
KJ Kim, SB Cho - IEEE Transactions on evolutionary …, 2005 - ieeexplore.ieee.org
The evolutionary approach for gaming is different from the traditional one that exploits knowledge of the opening, middle, and endgame stages. It is, therefore, sometimes …
J Conradie, AP Engelbrecht - 2006 IEEE Symposium on …, 2006 - ieeexplore.ieee.org
Bao, an African board game of the Mancala family, is a complex two-player game with a very large search space and complex rule set. The success of game tree approaches to create …
GM Khan, JF Miller - Cartesian Genetic Programming, 2011 - Springer
In this chapter we will describe a developmental form of Cartesian Genetic Programming (CGP) known as a CGP Developmental Network (CGPDN). The CGPDN is a kind of …
KJ Kim, SB Cho - Advanced Intelligent Paradigms in Computer Games, 2007 - Springer
Incorporating a priori knowledge, such as expert knowledge, metaheuristics, human preferences, and most importantly domain knowledge discovered during evolutionary …
The Kalah game represents the most popular version of probably the oldest board game ever—the Mancala game. From this viewpoint, the art of playing Kalah can contribute to …
The issue of governance has become an essential and a critical issue for the public sector especially in Malaysia. The Prime Minister of Malaysia has stressed and given more focused …