Deep learning for procedural content generation

J Liu, S Snodgrass, A Khalifa, S Risi… - Neural Computing and …, 2021 - Springer
Procedural content generation in video games has a long history. Existing procedural
content generation methods, such as search-based, solver-based, rule-based and grammar …

Generative Adversarial Networks (GANs) in networking: A comprehensive survey & evaluation

H Navidan, PF Moshiri, M Nabati, R Shahbazian… - Computer Networks, 2021 - Elsevier
Despite the recency of their conception, Generative Adversarial Networks (GANs) constitute
an extensively-researched machine learning sub-field for the creation of synthetic data …

Evaluation metrics for intelligent generation of graphical game assets: a systematic survey-based framework

K Fukaya, D Daylamani-Zad… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Generative systems for graphical assets have the potential to provide users with high quality
assets at the push of a button. However, there are many forms of assets, and many …

Generic image application using gans (generative adversarial networks): A review

SP Porkodi, V Sarada, V Maik, K Gurushankar - Evolving Systems, 2023 - Springer
The generative adversarial network (GAN), which has received considerable notice for its
outstanding data generating abilities, is one of the most intriguing fields of artificial …

Mini-map design features as a navigation aid in the virtual geographical space based on video games

K Zagata, B Medyńska-Gulij - ISPRS International Journal of Geo …, 2023 - mdpi.com
The main objective of this study is to identify features of mini-map design as a navigational
aid in the virtual geographical space in 100 popular video games for a computer platform …

Towards machine-learning assisted asset generation for games: a study on pixel art sprite sheets

YR Serpa, MAF Rodrigues - 2019 18th Brazilian Symposium on …, 2019 - ieeexplore.ieee.org
Game development is simultaneously a technical and an artistic challenge. The past two
decades have brought many improvements to general-purpose game engines, reducing the …

Secure decentralized peer-to-peer training of deep neural networks based on distributed ledger technology

A Fadaeddini, B Majidi, M Eshghi - The Journal of Supercomputing, 2020 - Springer
The accuracy and performance of deep neural network models become important issues as
the applications of deep learning increase. For example, the navigation system of …

[HTML][HTML] Artificial intelligence for video game visualization, advancements, benefits and challenges

Y Wu, A Yi, C Ma, L Chen - Mathematical Biosciences and …, 2023 - aimspress.com
In recent years, the field of artificial intelligence (AI) has witnessed remarkable progress and
its applications have extended to the realm of video games. The incorporation of AI in video …

[HTML][HTML] The Deep Learning Generative Adversarial Random Neural Network in data marketplaces: The digital creative

W Serrano - Neural Networks, 2023 - Elsevier
Abstract Generative Adversarial Networks (GANs) have been proposed as a method to
generate multiple replicas from an original version combining a Discriminator and a …

Intelligent generation of graphical game assets: A conceptual framework and systematic review of the state of the art

K Fukaya, D Daylamani-Zad, H Agius - ACM Computing Surveys, 2023 - dl.acm.org
Procedural content generation (PCG) can be applied to a wide variety of tasks in games,
from narratives, levels and sounds, to trees and weapons. A large amount of game content is …