Guidance in cinematic virtual reality-taxonomy, research status and challenges

S Rothe, D Buschek, H Hußmann - Multimodal Technologies and …, 2019 - mdpi.com
In Cinematic Virtual Reality (CVR), the viewer of an omnidirectional movie can freely choose
the viewing direction when watching a movie. Therefore, traditional techniques in filmmaking …

Large display research overview

M Czerwinski, G Robertson, B Meyers, G Smith… - CHI'06 extended …, 2006 - dl.acm.org
As large displays become more affordable, researchers are investigating their effects on
productivity, and techniques for making the large display user experience more effective …

Mobile virtual reality for musical genre learning in primary education

E Degli Innocenti, M Geronazzo, D Vescovi… - Computers & …, 2019 - Elsevier
Mobile virtual reality (VR) is increasingly becoming popular and accessible to everyone that
holds a smartphone. In particular, digital didactics can take advantage of natural interaction …

Affectivespotlight: Facilitating the communication of affective responses from audience members during online presentations

P Murali, J Hernandez, D McDuff, K Rowan… - Proceedings of the …, 2021 - dl.acm.org
The ability to monitor audience reactions is critical when delivering presentations. However,
current videoconferencing platforms offer limited solutions to support this. This work …

A survey of large high-resolution display technologies, techniques, and applications

T Ni, GS Schmidt, OG Staadt… - IEEE Virtual Reality …, 2006 - ieeexplore.ieee.org
Continued advances in display hardware, computing power, networking, and rendering
algorithms have all converged to dramatically improve large high-resolution display …

How to evaluate public displays

F Alt, S Schneegaß, A Schmidt, J Müller… - Proceedings of the …, 2012 - dl.acm.org
After years in the lab, interactive public displays are finding their way into public spaces,
shop windows, and public institutions. They are equipped with a multitude of sensors as well …

Spacetime: Enabling fluid individual and collaborative editing in virtual reality

H Xia, S Herscher, K Perlin, D Wigdor - Proceedings of the 31st annual …, 2018 - dl.acm.org
Virtual Reality enables users to explore content whose physics are only limited by our
creativity. Such limitless environments provide us with many opportunities to explore …

Input technologies and techniques

K Hinckley - The human-computer interaction handbook, 2007 - taylorfrancis.com
What's An Input Device Anyway?................ 162Understanding Input Technologies..............
162Input Device Properties........................ 162Property sensed........................... 162Number of …

Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms

F Biocca, A Tang, C Owen, F Xiao - … of the SIGCHI conference on Human …, 2006 - dl.acm.org
The attention funnel is a general purpose AR interface technique that interactively guides
the attention of a user to any object, person, or place in space. The technique utilizes …

The augmented climbing wall: High-exertion proximity interaction on a wall-sized interactive surface

R Kajastila, L Holsti, P Hämäläinen - … of the 2016 CHI conference on …, 2016 - dl.acm.org
We present the design and evaluation of the Augmented Climbing Wall (ACW). The system
combines computer vision and interactive projected graphics for motivating and instructing …