M Czerwinski, G Robertson, B Meyers, G Smith… - CHI'06 extended …, 2006 - dl.acm.org
As large displays become more affordable, researchers are investigating their effects on productivity, and techniques for making the large display user experience more effective …
E Degli Innocenti, M Geronazzo, D Vescovi… - Computers & …, 2019 - Elsevier
Mobile virtual reality (VR) is increasingly becoming popular and accessible to everyone that holds a smartphone. In particular, digital didactics can take advantage of natural interaction …
The ability to monitor audience reactions is critical when delivering presentations. However, current videoconferencing platforms offer limited solutions to support this. This work …
T Ni, GS Schmidt, OG Staadt… - IEEE Virtual Reality …, 2006 - ieeexplore.ieee.org
Continued advances in display hardware, computing power, networking, and rendering algorithms have all converged to dramatically improve large high-resolution display …
After years in the lab, interactive public displays are finding their way into public spaces, shop windows, and public institutions. They are equipped with a multitude of sensors as well …
H Xia, S Herscher, K Perlin, D Wigdor - Proceedings of the 31st annual …, 2018 - dl.acm.org
Virtual Reality enables users to explore content whose physics are only limited by our creativity. Such limitless environments provide us with many opportunities to explore …
F Biocca, A Tang, C Owen, F Xiao - … of the SIGCHI conference on Human …, 2006 - dl.acm.org
The attention funnel is a general purpose AR interface technique that interactively guides the attention of a user to any object, person, or place in space. The technique utilizes …
We present the design and evaluation of the Augmented Climbing Wall (ACW). The system combines computer vision and interactive projected graphics for motivating and instructing …