A review of evidence on the role of digital technology in shaping attention and cognitive control in children

M Vedechkina, F Borgonovi - Frontiers in Psychology, 2021 - frontiersin.org
The role of digital technology in shaping attention and cognitive development has been at
the centre of public discourse for decades. The current review presents findings from three …

A qualitative meta-analysis of computer games as learning tools

F Ke - … and simulations: Concepts, methodologies, tools and …, 2011 - igi-global.com
Drawing on grounded theory approach and a qualitative meta-analysis, this chapter intends
to systematically review and synthesize the theories, methods, and findings of both …

Using game theory and competition-based learning to stimulate student motivation and performance

JC Burguillo - Computers & education, 2010 - Elsevier
This paper introduces a framework for using Game Theory tournaments as a base to
implement Competition-based Learning (CnBL), together with other classical learning …

A case study of computer gaming for math: Engaged learning from gameplay?

F Ke - Computers & education, 2008 - Elsevier
Employing mixed-method approach, this case study examined the in situ use of educational
computer games in a summer math program to facilitate 4th and 5th graders' cognitive math …

Games, learning, and assessment

VJ Shute, F Ke - Assessment in game-based learning: Foundations …, 2012 - Springer
Learning in games has historically been assessed indirectly and/or in a post hoc manner.
What's needed instead is real-time assessment and support of learning based on the …

[PDF][PDF] The use of serious games in preschool education.

G Kokkalia, A Drigas, A Economou… - … Journal of Emerging …, 2017 - researchgate.net
A brief review is presented in order to underlie the importance of serious games in preschool
education. Their role is examined according to the educational perspectives that are …

Multiplayer online games as educational tools: Facing new challenges in learning

F Paraskeva, S Mysirlaki, A Papagianni - Computers & Education, 2010 - Elsevier
This paper outlines a proposal for the development of educational multiplayer online games
based on the activity theory, as an alternative to the current trend in multiplayer gaming and …

Current practices in serious game research: A review from a learning outcomes perspective

P Wouters, ED Van der Spek… - Games-based learning …, 2009 - igi-global.com
Despite scant empirical substantiation, serious games are in widespread use. The authors
review 28 studies with empirical data from a learning outcome perspective to outline the …

Game‐based learning engagement: A theory‐and data‐driven exploration

F Ke, K Xie, Y Xie - British Journal of Educational Technology, 2016 - Wiley Online Library
The promise of using games for learning is that play‐and learning‐engagement would occur
cohesively as a whole to compose a highly motivated learning experience. Yet the …

Computer games application within alternative classroom goal structures: cognitive, metacognitive, and affective evaluation

F Ke - Educational Technology Research and Development, 2008 - Springer
This article reports findings on a study of educational computer games used within various
classroom situations. Employing an across-stage, mixed method model, the study examined …