Guidance in cinematic virtual reality-taxonomy, research status and challenges

S Rothe, D Buschek, H Hußmann - Multimodal Technologies and …, 2019 - mdpi.com
In Cinematic Virtual Reality (CVR), the viewer of an omnidirectional movie can freely choose
the viewing direction when watching a movie. Therefore, traditional techniques in filmmaking …

“haptics on-demand”: A survey on encountered-type haptic displays

VR Mercado, M Marchal… - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
Encountered-Type Haptic Displays (ETHDs) provide haptic feedback by positioning a
tangible surface for the user to encounter. This permits users to freely eliciting haptic …

[HTML][HTML] A comparison of the effects of haptic and visual feedback on presence in virtual reality

JK Gibbs, M Gillies, X Pan - International Journal of Human-Computer …, 2022 - Elsevier
In the current consumer market, Virtual reality experiences are predominantly generated
through visual and auditory feedback. Haptics are not yet well established, but are …

The state-of-the-art of human–drone interaction: A survey

D Tezza, M Andujar - ieee access, 2019 - ieeexplore.ieee.org
Drones have expanded from military operations to performing a broad range of civilian
applications. As drone usage increases, humans will interact with such systems more often …

A user-centric design approach for smart product-service systems using virtual reality: A case study

L Bu, CH Chen, KKH Ng, P Zheng, G Dong… - Journal of Cleaner …, 2021 - Elsevier
Virtual reality (VR) has been applied in many different sectors, including manufacturing and
engineering industries as well as in the healthcare industry where VR-equipped health …

How will vr enter university classrooms? multi-stakeholders investigation of vr in higher education

Q Jin, Y Liu, S Yarosh, B Han, F Qian - … of the 2022 CHI conference on …, 2022 - dl.acm.org
VR has received increased attention as an educational tool and many argue it is destined to
influence educational practices, especially with the emergence of the Metaverse. Most prior …

Thor's hammer: An ungrounded force feedback device utilizing propeller-induced propulsive force

S Heo, C Chung, G Lee, D Wigdor - … of the 2018 CHI Conference on …, 2018 - dl.acm.org
We present a new handheld haptic device, Thor's Hammer, which uses propeller propulsion
to generate ungrounded, 3-DOF force feedback. Thor's Hammer has six motors and …

Beyond the force: Using quadcopters to appropriate objects and the environment for haptics in virtual reality

P Abtahi, B Landry, J Yang, M Pavone… - Proceedings of the …, 2019 - dl.acm.org
Quadcopters have been used as hovering encountered-type haptic devices in virtual reality.
We suggest that quadcopters can facilitate rich haptic interactions beyond force feedback by …

VRHapticDrones: Providing haptics in virtual reality through quadcopters

M Hoppe, P Knierim, T Kosch, M Funk… - Proceedings of the 17th …, 2018 - dl.acm.org
We present VRHapticDrones, a system utilizing quadcopters as levitating haptic feedback
proxy. A touchable surface is attached to the side of the quadcopters to provide unintrusive …

Aero-plane: A handheld force-feedback device that renders weight motion illusion on a virtual 2d plane

S Je, MJ Kim, W Lee, B Lee, XD Yang… - Proceedings of the …, 2019 - dl.acm.org
Force feedback is said to be the next frontier in virtual reality (VR). Recently, with consumers
pushing forward with untethered VR, researchers turned away from solutions based on …