With 10 million copies sold and 500 million dollars of revenue, the 11th installment of Ubisoft's Assassin's Creed series, Assassin's Creed Odyssey (2018), showed how a …
This article proposes the study of unexceptional consoles--devices that have been relatively uncelebrated by either the public or the academy and thus sit outside the standard canon of …
K Kingsland - Proceedings of DiGRA 2022 Conference: Bringing …, 2022 - dl.digra.org
This paper focuses on how a games' characters and story reflect changing cultural norms in the period during which a game series was developed and released. This is done through …
CA Kocurek - Feminist Media Histories, 2020 - online.ucpress.edu
In Nina Huntemann wrote,“It isn't difficult to find feminist game studies, or feminist gamers.” 1 This is no less true eight years later. It isn't difficult to find feminist game studies …
This dissertation contextualizes young people's experiences with and women's nostalgic memories of videogames from the highly acclaimed Legend of Zelda series through looking …
Games journalism is a key site for understanding games culture (Kirkpatrick, 2015; Nieborg and Foxman, 2023; Nooney, 2020). As Kirkpatrick (2015) has found for instance, they …
E Reed - Science Fiction Film & Television, 2021 - liverpooluniversitypress.co.uk
This paper examines the narratives and themes present in two pieces of sf media about videogames: a 1991 Star Trek: The Next Generation episode entitled 'The Game'and David …
In this thesis, I built a PC game called Mira's Cleansing Services. It is a sidescroller game that follows the story of a female exorcist for-hire who is also a high school student. Using …