The uncredited: Work, women, and the making of the US computer game industry

L Nooney - Feminist Media Histories, 2020 - online.ucpress.edu
In the fall of 1980, the remote, rural Gold Rush town of Oakhurst, California, became home to
Sierra On-Line, a computer game manufacturer that emerged as one of the most successful …

Archaeogaming and the Re-Use of Digital Archaeological Materials: Generating Serious Games for the Villas of Roman Sicily

K Kingsland - 2023 - search.proquest.com
With 10 million copies sold and 500 million dollars of revenue, the 11th installment of
Ubisoft's Assassin's Creed series, Assassin's Creed Odyssey (2018), showed how a …

[HTML][HTML] Unexceptional Consoles

A Custodio, M Iantorno - Game Studies, 2023 - gamestudies.org
This article proposes the study of unexceptional consoles--devices that have been relatively
uncelebrated by either the public or the academy and thus sit outside the standard canon of …

Stories and Changing Social Norms: Representation of Gender in Video Games from 2007 to 2017

K Kingsland - Proceedings of DiGRA 2022 Conference: Bringing …, 2022 - dl.digra.org
This paper focuses on how a games' characters and story reflect changing cultural norms in
the period during which a game series was developed and released. This is done through …

Editor's Introduction: It Isn't Difficult to Find Feminist Game Studies, but Can We Find a Feminist Game History?

CA Kocurek - Feminist Media Histories, 2020 - online.ucpress.edu
In Nina Huntemann wrote,“It isn't difficult to find feminist game studies, or feminist
gamers.” 1 This is no less true eight years later. It isn't difficult to find feminist game studies …

My Link to the Past: Expanding Conceptions of Girlhood Play with the Zelda Franchise

K Doran - 2022 - search.proquest.com
This dissertation contextualizes young people's experiences with and women's nostalgic
memories of videogames from the highly acclaimed Legend of Zelda series through looking …

[PDF][PDF] Archival Challenges for Inclusive Games History

S Harkin - 2024 - digraa.org
Games journalism is a key site for understanding games culture (Kirkpatrick, 2015; Nieborg
and Foxman, 2023; Nooney, 2020). As Kirkpatrick (2015) has found for instance, they …

'I find this disgusting but I can't help myself' Videogame panics and sinister origins in 1990s sf media

E Reed - Science Fiction Film & Television, 2021 - liverpooluniversitypress.co.uk
This paper examines the narratives and themes present in two pieces of sf media about
videogames: a 1991 Star Trek: The Next Generation episode entitled 'The Game'and David …

Building of Mira's Ghost Cleansing Services

A Vargas - 2019 - digitalcommons.pace.edu
In this thesis, I built a PC game called Mira's Cleansing Services. It is a sidescroller game
that follows the story of a female exorcist for-hire who is also a high school student. Using …

[引用][C] How Can Teachers Integrate the History of Women Into Their Mainstream Social Studies Courses?

K Smith - 2020