Echo State Learning for User Trajectory Prediction to Minimize Online Game Breaks in 6G Terahertz Networks

B Picano, L Scommegna, E Vicario… - Journal of Sensor and …, 2023 - mdpi.com
Mobile online gaming is constantly growing in popularity and is expected to be one of the
most important applications of upcoming sixth generation networks. Nevertheless, it remains …

Employee proactiveness to engage in sustainable consumption leading to societal benefits

L Salciuviene, VEC Buenaventura, K Lee - Engineering Economics, 2019 - inzeko.ktu.lt
Our manuscript aims to advance our understanding of employee engagement in sustainable
consumption through collaborative learning. Learning is one of the keys to sustain …

[图书][B] Evolutionary Algorithms for Food Science and Technology

E Lutton, N Perrot, A Tonda - 2016 - books.google.com
Researchers and practitioners in food science and technology routinely face several
challenges, related to sparseness and heterogeneity of data, as well as to the uncertainty in …

Balancing user interaction and control in BNSL

A Tonda, A Spritzer, E Lutton - … , EA 2013, Bordeaux, France, October 21-23 …, 2014 - Springer
In this paper we present a study based on an evolutionary framework to explore what would
be a reasonable compromise between interaction and automated optimisation in finding …

Behaviors of Modern Game Non-playable Characters

S Saranya Rubini, RV Ram, CV Narasiman… - Proceedings of Fourth …, 2023 - Springer
The recent trends in the gaming world have been more inclined to shooter games which
covers a wide range of audiences including streamers and many more people. People …

[PDF][PDF] Balancing user interaction and control in Bayesian network structure learning

A Tonda, A Spritzer, E Lutton - Artificial Evolution Conference, LNCS, 2013 - academia.edu
In this paper we present a study based on an evolutionary framework to explore what would
be a reasonable compromise between interaction and automated optimization in finding …

Incidental vocabulary acquisition and gamer perceptions of learning in massive online multiplayer role-playing games

G Hussein - 2019 - fount.aucegypt.edu
The present study aims to investigate incidental vocabulary acquisition in massive online
multiplayer role-playing games in a non-instructional setting. The purpose of this study is to …

[PDF][PDF] Players' perceptions on the concept of the" good player" in MMOGs.

I Voulgari, V Komis - FDG, 2013 - academia.edu
In this paper we focus on the concept of the “Good Player” in Massively Multiplayer Online
Games (MMOGs). Through a mixed method research (interviews and survey) we explore the …

Developing English vocabularies mastery and teamwork skill using flashcard game for public health student

K Wattanakornpisarn, S Ratanakul… - … of Humanities and …, 2020 - so03.tci-thaijo.org
The aims of this research were: to explore the effectiveness of the use of a flashcard game to
enhance students' English vocabularies, study students' teamwork interaction, and find …

[引用][C] Linguistic jargon of the student gaming community at AUB and its role in the construction of gamers' identity, social interaction and community membership.

BE Ghorayeb - 2019