Context as a dynamic construct

S Greenberg - Human–Computer Interaction, 2001 - Taylor & Francis
Context is a dynamic construct. Although some contextual situations are fairly stable,
discernable, and predictable, there are many others that are not. Similar looking contextual …

Using a room metaphor to ease transitions in groupware

S Greenberg, M Roseman - Sharing expertise: Beyond knowledge …, 1998 - direct.mit.edu
There are many perspectives on how expertise can be managed and shared by people. For
example, from an artificial intelligence perspective, key challenges include how we can get …

Heuristics for evaluating IT security management tools

P Jaferian, K Hawkey, A Sotirakopoulos… - Proceedings of the …, 2011 - dl.acm.org
The usability of IT security management (ITSM) tools is hard to evaluate by regular methods,
making heuristic evaluation attractive. However, standard usability heuristics are hard to …

In romance with the materials of mobile interaction: A phenomenological approach to the design of mobile information technology

D Fällman - 2003 - diva-portal.org
This thesis deals analytically and through design with the issue of Human–Computer
Interaction (hci) with mobile devices; mobile interaction. Specifically, it is a investigation into …

[PDF][PDF] TAPPED IN: A new on-line teacher community concept for the next generation of Internet technology

MS Schlager, PK Schank - 1997 - repository.isls.org
K-12 education reform research suggests that new models of teacher professional
development (TPD) are needed to establish and support communities of teachers engaged …

Structural heterogeneity and proximity mechanism of China's inter-regional innovation cooperation network

X Pan, X Pan, B Ai, S Guo - Technology Analysis & Strategic …, 2020 - Taylor & Francis
Based on the cooperation patent data between 31 provinces in China from 1985 to 2017,
this paper portrays the topological structure, spatial pattern and proximity mechanism of …

Adapting the locales framework for heuristic evaluation of groupware

S Greenberg, G Fitzpatrick, C Gutwin… - Australasian Journal of …, 2000 - journal.acs.org.au
Heuristic evaluation is a rapid, cheap and effective way for identifying usability problems in
single user systems. However, current heuristics do not provide guidance for discovering …

[PDF][PDF] Computer supported cooperative play,“third places” and online videogames

G Wadley, M Gibbs, K Hew, C Graham - … Conference (OzCHI 2003) …, 2003 - academia.edu
Abstract Recently, Microsoft and Sony have added network capabilities to their game
consoles allowing real-time competitive and cooperative game play over the Internet. This …

[PDF][PDF] Les affordances socionumériques d'un environnement d'apprentissage hybride en soutien à des stagiaires en enseignement secondaire: De l'analyse réflexive …

S Allaire - 2006 - collectionscanada.gc.ca
Résumé Le renouvellement des pratiques éducatives proposé par les récents travaux en
sciences de l'apprentissage, l'implantation du renouveau pédagogique dans le système …

[PDF][PDF] Getting together out-of-class: Using technologies for informal interaction and learning

K Goodwin, G Kennedy, F Vetere - Curriculum, technology & …, 2010 - researchgate.net
This paper presents the results of a study of the way in which university students use
technologies for out-of-class interactions. The study investigated the usefulness and usage …