Languages of games and play: A systematic mapping study

R Van Rozen - ACM Computing Surveys (CSUR), 2020 - dl.acm.org
Digital games are a powerful means for creating enticing, beautiful, educational, and often
highly addictive interactive experiences that impact the lives of billions of players worldwide …

[图书][B] Game AI pro: collected wisdom of game AI professionals

S Rabin - 2013 - books.google.com
This volume covers both the art and the technology of game AI. It includes core algorithms
that you'll need to succeed, such as behavior trees, utility theory, spatial representation, path …

[图书][B] Procedural generation in game design

T Short, T Adams - 2017 - books.google.com
Making a game can be an intensive process, and if not planned accurately can easily run
over budget. The use of procedural generation in game design can help with the intricate …

Baba is y'all: Collaborative mixed-initiative level design

M Charity, A Khalifa, J Togelius - 2020 IEEE Conference on …, 2020 - ieeexplore.ieee.org
We present a collaborative mixed-initiative system for building levels for the puzzle game"
Baba is You". Unlike previous mixed-initiative systems, Baba is Y'all is designed for …

Expanding expressive range: Evaluation methodologies for procedural content generation

A Summerville - Proceedings of the AAAI Conference on Artificial …, 2018 - ojs.aaai.org
Abstract Procedural Content Generation (PCG) has been a part of video games for the
majority of their existence and have been an area of active research over the past decade …

Intentional computational level design

A Khalifa, MC Green, G Barros, J Togelius - Proceedings of The Genetic …, 2019 - dl.acm.org
The procedural generation of levels and content in video games is a challenging AI problem.
Often such generation relies on an intelligent way of evaluating the content being generated …

Level design patterns in 2D games

A Khalifa, F de Mesentier Silva… - 2019 IEEE Conference …, 2019 - ieeexplore.ieee.org
Videogame designers use tips and tricks and tools of the trade to design levels. Some of
these tips are based on their gut feeling and others have been known in the game industry …

Understanding procedural content generation: a design-centric analysis of the role of PCG in games

G Smith - Proceedings of the SIGCHI Conference on Human …, 2014 - dl.acm.org
Games that use procedural content generation (PCG) do so in a wide variety of ways and for
different reasons. One of the most common reasons cited by PCG system creators and game …

A comparative evaluation of procedural level generators in the mario ai framework

B Horn, S Dahlskog, N Shaker, G Smith… - Foundations of Digital …, 2014 - diva-portal.org
Evaluation is an open problem in procedural content generation research. The field is now
in a state where there is a glut of content generators, each serving different purposes and …

Understanding mario: an evaluation of design metrics for platformers

A Summerville, JRH Mariño, S Snodgrass… - Proceedings of the 12th …, 2017 - dl.acm.org
Evaluating the output of content generators is still one of the key open research challenges
in Procedural Content Generation (PCG). This paper presents a collection of metrics for …