This volume covers both the art and the technology of game AI. It includes core algorithms that you'll need to succeed, such as behavior trees, utility theory, spatial representation, path …
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate …
We present a collaborative mixed-initiative system for building levels for the puzzle game" Baba is You". Unlike previous mixed-initiative systems, Baba is Y'all is designed for …
A Summerville - Proceedings of the AAAI Conference on Artificial …, 2018 - ojs.aaai.org
Abstract Procedural Content Generation (PCG) has been a part of video games for the majority of their existence and have been an area of active research over the past decade …
The procedural generation of levels and content in video games is a challenging AI problem. Often such generation relies on an intelligent way of evaluating the content being generated …
Videogame designers use tips and tricks and tools of the trade to design levels. Some of these tips are based on their gut feeling and others have been known in the game industry …
G Smith - Proceedings of the SIGCHI Conference on Human …, 2014 - dl.acm.org
Games that use procedural content generation (PCG) do so in a wide variety of ways and for different reasons. One of the most common reasons cited by PCG system creators and game …
Evaluation is an open problem in procedural content generation research. The field is now in a state where there is a glut of content generators, each serving different purposes and …
Evaluating the output of content generators is still one of the key open research challenges in Procedural Content Generation (PCG). This paper presents a collection of metrics for …