The global digital gaming industry has grown rapidly in recent years. Rapid technological advancements are changing the ways in which players can interact with video games as …
W Toh, D Kirschner - Computers & Education, 2023 - Elsevier
This qualitative study uses grounded theory to derive a set of social-emotional learning concepts from a group of subjects who demonstrated social-emotional skills in video game …
Research examining the relationship between gaming disorder, gaming motivations, and mental health is increasing, but the types of gaming use, such as recreational gaming and …
This article aims to perform a literature review of the available research that focuses strictly on MOBA (multiplayer online battle arena) games. First, a review identifying the relevant …
G Dale, A Joessel, D Bavelier… - Annals of the New York …, 2020 - Wiley Online Library
A growing body of literature has investigated the effects of playing video games on brain function and behavior. One key takeaway from this literature has been that not all …
Recent research has demonstrated that (a) groups can be characterized by a collective intelligence (CI) factor that measures their ability to perform together on a wide range of …
Background and aims Binge-watching (ie, seeing multiple episodes of the same TV series in a row) now constitutes a widespread phenomenon. However, little is known about the …
M Ballabio, MD Griffiths, R Urbán… - Addiction Research & …, 2017 - Taylor & Francis
Previous research has suggested that motives play an important role in several potentially addictive activities including online gaming. The aims of the present study were to (i) …
Abstract Internet Gaming Disorder (IGD) has been recognized by the American Psychiatric Association (APA) as a tentative disorder in the latest fifth revision of the Diagnostic and …