A systematic review of 10 years of augmented reality usability studies: 2005 to 2014

A Dey, M Billinghurst, RW Lindeman… - Frontiers in Robotics and …, 2018 - frontiersin.org
Augmented Reality (AR) interfaces have been studied extensively over the last few decades,
with a growing number of user-based experiments. In this paper, we systematically review …

Bishare: Exploring bidirectional interactions between smartphones and head-mounted augmented reality

F Zhu, T Grossman - Proceedings of the 2020 CHI Conference on …, 2020 - dl.acm.org
In pursuit of a future where HMD devices can be used in tandem with smartphones and
other smart devices, we present BISHARE, a design space of cross-device interactions …

Fast and robust hand tracking using detection-guided optimization

S Sridhar, F Mueller, A Oulasvirta… - Proceedings of the …, 2015 - openaccess.thecvf.com
Markerless tracking of hands and fingers is a promising enabler for human-computer
interaction. However, adoption has been limited because of tracking inaccuracies …

Designar: Immersive 3d-modeling combining augmented reality with interactive displays

P Reipschläger, R Dachselt - Proceedings of the 2019 ACM international …, 2019 - dl.acm.org
We present DesignAR, an augmented design workstation for creating 3D models. Our
approach seamlessly integrates an interactive surface displaying 2D views with head …

EtherPose: Continuous hand pose tracking with wrist-worn antenna impedance characteristic sensing

D Kim, C Harrison - Proceedings of the 35th Annual ACM Symposium on …, 2022 - dl.acm.org
EtherPose is a continuous hand pose tracking system employing two wrist-worn antennas,
from which we measure the real-time dielectric loading resulting from different hand …

Consistent, continuous, and customizable mid-air gesture interaction for browsing multimedia objects on large displays

A Sluÿters, Q Sellier, J Vanderdonckt… - … Journal of Human …, 2023 - Taylor & Francis
Browsing multimedia objects, such as photos, videos, documents, and maps represents a
frequent activity in a context of use where an end-user interacts on a large vertical display …

Holodoc: Enabling mixed reality workspaces that harness physical and digital content

Z Li, M Annett, K Hinckley, K Singh… - Proceedings of the 2019 …, 2019 - dl.acm.org
Prior research identified that physical paper documents have many positive attributes, for
example natural tangibility and inherent physical flexibility. When documents are presented …

DualCAD: integrating augmented reality with a desktop GUI and smartphone interaction

A Millette, MJ McGuffin - 2016 IEEE International Symposium …, 2016 - ieeexplore.ieee.org
Head-Mounted Displays (HMDs) combined with 3-or-more Degree-of-Freedom (DoF) input
enable rapid manipulation of stereoscopic 3D content. However, such input is typically …

Monocular 3D see-through head-mounted display via complex amplitude modulation

Q Gao, J Liu, J Han, X Li - Optics express, 2016 - opg.optica.org
The complex amplitude modulation (CAM) technique is applied to the design of the
monocular three-dimensional see-through head-mounted display (3D-STHMD) for the first …

Hapthimble: A wearable haptic device towards usable virtual touch screen

H Kim, M Kim, W Lee - Proceedings of the 2016 CHI Conference on …, 2016 - dl.acm.org
A virtual touch screen concept using an optical see-through head-mounted display has been
suggested. With a virtual touch screen, the user's direct-touch interactions are allowed in …