Over the last 20 years, virtual reality (VR) has been widely used to promote mental health in populations presenting different clinical conditions. Mental health does not refer only to the …
The current study aims to validate and apply an instrument to assess the relationship between institutional support, technological literacy, and self-efficacy on the intention to …
The aim of this paper is to further the understanding of embodiment by 1) analytically determining the components defining embodiment, 2) increasing comparability and …
Current Virtual Reality (VR) systems are bereft of stylization and embellishment of the user's motion-concepts that have been well explored in animations for games and movies. We …
As part of the open sourcing of the Microsoft Rocketbox avatar library for research and academic purposes, here we discuss the importance of rigged avatars for the Virtual and …
Embodiment toward an avatar in virtual reality (VR) is generally stronger when there is a high degree of alignment between the user's and self-avatar's motion. However, one-to-one …
J Kaiser, M Buciuman, S Gigl, A Gentsch… - Frontiers in …, 2021 - frontiersin.org
Sense of agency is the feeling of being in control of one's actions and their perceivable effects. Most previous research identified cognitive or sensory determinants of agency …
This paper presents MoveBox an open sourced toolbox for animating motion captured (MoCap) movements onto the Microsoft Rocketbox library of avatars. Motion capture is …
The way the brain selects and controls actions is still widely debated. Mainstream approaches based on optimal control focus on stimulus-response mappings that optimize …