D Cotting, M Naef, M Gross… - Third IEEE and ACM …, 2004 - ieeexplore.ieee.org
We introduce a method to imperceptibly embed arbitrary binary patterns into ordinary color images displayed by unmodified off-the-shelf digital light processing (DLP) projectors. The …
This article examines the possibilities and implications of employing virtual environments (VEs), immersive virtual environments (IVEs), and collaborative virtual environments (CVEs) …
Today, computers and digital media are common tools and supplies in the field of architecture. Recently, architects also integrate modern information and communication …
E Lamboray, S Wurmlin, M Gross - IEEE Transactions on …, 2005 - ieeexplore.ieee.org
In this paper, we discuss data transmission in telepresence environments for collaborative virtual reality applications. We analyze data streams in the context of networked virtual …
We propose a new video conferencing system that uses an array of cameras to capture a remote user and then show the video of that person on a spherical display. This …
SM Rhee, R Ziegler, J Park, M Naef… - … on Visualization and …, 2006 - ieeexplore.ieee.org
We present a novel low-cost method for visual communication and telepresence in a CAVEtrade-like environment, relying on 2D stereo-based video avatars. The system …
We present a novel tele-presence approach that extends the window metaphor by combining large high-resolution LCD walls with multi-camera 3D video. We propose to …
S Lang, M Naef, MH Gross, L Hovestadt - VMV, 2003 - academia.edu
IN: SHOP uses the blue-c 3D video technology to implement distributed shopping in a shared virtual world. IN: SHOP combines traditional shopping and marketing structures with …
S Lang, S Würmlin, J Borchers… - … Report/ETH Zurich …, 2005 - research-collection.ethz.ch
In this paper we describe real-time 3D video technology for immersive telepresence applications. The technology allows users to meet and collaborate in networked virtual …