A survey on reinforcement learning methods in character animation

A Kwiatkowski, E Alvarado, V Kalogeiton… - Computer Graphics …, 2022 - Wiley Online Library
Reinforcement Learning is an area of Machine Learning focused on how agents can be
trained to make sequential decisions, and achieve a particular goal within an arbitrary …

Interactive character animation using simulated physics: A state‐of‐the‐art review

T Geijtenbeek, N Pronost - Computer graphics forum, 2012 - Wiley Online Library
Physics simulation offers the possibility of truly responsive and realistic animation. Despite
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …

Ase: Large-scale reusable adversarial skill embeddings for physically simulated characters

XB Peng, Y Guo, L Halper, S Levine… - ACM Transactions On …, 2022 - dl.acm.org
The incredible feats of athleticism demonstrated by humans are made possible in part by a
vast repertoire of general-purpose motor skills, acquired through years of practice and …

Amp: Adversarial motion priors for stylized physics-based character control

XB Peng, Z Ma, P Abbeel, S Levine… - ACM Transactions on …, 2021 - dl.acm.org
Synthesizing graceful and life-like behaviors for physically simulated characters has been a
fundamental challenge in computer animation. Data-driven methods that leverage motion …

Deepmimic: Example-guided deep reinforcement learning of physics-based character skills

XB Peng, P Abbeel, S Levine… - ACM Transactions On …, 2018 - dl.acm.org
A longstanding goal in character animation is to combine data-driven specification of
behavior with a system that can execute a similar behavior in a physical simulation, thus …

Synthesizing diverse human motions in 3d indoor scenes

K Zhao, Y Zhang, S Wang… - Proceedings of the …, 2023 - openaccess.thecvf.com
We present a novel method for populating 3D indoor scenes with virtual humans that can
navigate in the environment and interact with objects in a realistic manner. Existing …

Physcap: Physically plausible monocular 3d motion capture in real time

S Shimada, V Golyanik, W Xu, C Theobalt - ACM Transactions on …, 2020 - dl.acm.org
Marker-less 3D human motion capture from a single colour camera has seen significant
progress. However, it is a very challenging and severely ill-posed problem. In consequence …

Local motion phases for learning multi-contact character movements

S Starke, Y Zhao, T Komura, K Zaman - ACM Transactions on Graphics …, 2020 - dl.acm.org
Training a bipedal character to play basketball and interact with objects, or a quadruped
character to move in various locomotion modes, are difficult tasks due to the fast and …

Synthesizing physical character-scene interactions

M Hassan, Y Guo, T Wang, M Black, S Fidler… - ACM SIGGRAPH 2023 …, 2023 - dl.acm.org
Movement is how people interact with and affect their environment. For realistic character
animation, it is necessary to synthesize such interactions between virtual characters and …

Physics-based human motion estimation and synthesis from videos

K Xie, T Wang, U Iqbal, Y Guo… - Proceedings of the …, 2021 - openaccess.thecvf.com
Human motion synthesis is an important problem for applications in graphics and gaming,
and even in simulation environments for robotics. Existing methods require accurate motion …