“Liberty for Androids!”: Player Choice, Politics, and Populism in Detroit: Become Human

S Schubert - European journal of American studies, 2021 - journals.openedition.org
In this article, I analyze the 2018 video game Detroit: Become Human as a potentially
political text from the perspective of literary and cultural studies. I argue that it features and …

Playing as/against Violent Women: Imagining Gender in the Postapocalyptic Landscape of The Last of Us Part II

S Schubert - gender forum: An Internet Journal for Gender …, 2021 - journals.ub.uni-koeln.de
This article examines how femaleness and femininity are constructed in the 2020 video
game The Last of Us Part II (TLoU2), analyzing how it imagines gender narratively, visually …

'They Don't Make Anything Like They Used To': Visual, Narrative, and Ideological Nostalgia for the West(ern) in Westworld (2016)

S Schubert, E Ravizza - Comparative American Studies An …, 2022 - Taylor & Francis
In this article, we examine the first season of HBO's TV show Westworld (2016-present) to
analyse whether and how it imagines the American West nostalgically. From the perspective …

Narrative and Play in American Studies: Ludic Textuality in the Video Game Alan Wake and the TV Series Westworld

S Schubert - Playing the Field: Video Games and American Studies, 2019 - degruyter.com
The study of US popular culture has long focused—mostly implicitly—on a particular
symbolic form: narrative. Popular crime-fiction or science-fiction novels, movie blockbusters …

Playing the Race Card: Lovecraftian Play Spaces and Tentacular Sympoiesis in the Arkham Horror Board Game

S Wöll, A Rieß - The medial afterlives of HP lovecraft: Comic, film …, 2023 - Springer
In his moody long-form essay HP Lovecraft: Against the World, Against Life (1991), Michel
Houellebecq quips that the horror fiction writer “serves as example to all who wish to learn …

Scoring Complex Delights and Their Open Ends: Ramin Djawadi's Original Compositions for HBO's Westworld (2016–2022)

J Lee - The Palgrave Handbook of Music and Sound in Peak …, 2024 - Springer
Populated by compelling characters and replete with intertextual allusions, the HBO series
Westworld's intricate plot encourages the high viewer engagement characteristic of …

Narrative Complexity in Videogames

CJ Barkman - 2024 - figshare.swinburne.edu.au
This thesis considers narrative complexity within the videogame medium. Narrative
complexity refers to stories that are difficult to follow or hard to understand. I explore the …

‚Reality Matters ': Zur Rolle von Realität (en) in Fernsehserien

K Kanzler, S Schubert - Realität in Serie: Realitätsbehauptungen in …, 2022 - Springer
Dieser einleitende Beitrag verortet die realitätsaffine Fernsehserienkultur der Gegenwart in
der aktuellen Konjunktur von Realitätsbehauptungen (und-anfechtungen) als Ressourcen …

[PDF][PDF] " I Must Decide for Myself:" Narrativizing Agency in Choice-Heavy Video Games

S SCHUBERT - Anglistik, 2022 - angl.winter-verlag.de
Choices are a core feature of video games in all kinds of shapes and disguises–from the
very basic decision of where to go in a three-dimensional space, to dialog options from …

[PDF][PDF] From Console to Screen: A Comparative Analysis of Transmedia Storytelling in The Last of Us Game and TV Series

M Campus - researchgate.net
This thesis explores the multifaceted world of transmedia storytelling, with a particular focus
on the adaptation of narratives across different media platforms. The study delves into the …