[图书][B] Understanding video game music

T Summers - 2016 - books.google.com
Understanding Video Game Music develops a musicology of video game music by providing
methods and concepts for understanding music in this medium. From the practicalities of …

[图书][B] Media convergence: The three degrees of network, mass, and interpersonal communication

KB Jensen - 2022 - taylorfrancis.com
This second edition furthers conversations about the ongoing society-wide and worldwide
digitalization of human communication. Reviewing the long lines in the history of media and …

[PDF][PDF] Psychologically motivated techniques for emotional sound in computer games

I Ekman - Proc. AudioMostly, 2008 - academia.edu
One main function of sound in games is to create and enhance emotional impact. The
expressive model for game sound has its tradition in sound design for linear audiovisual …

[图书][B] From Pac-Man to pop music: interactive audio in games and new media

K Collins - 2017 - books.google.com
Digital interactive audio is the future of audio in media-most notably video games, but also
web pages, theme parks, museums, art installations and theatrical events. Despite its …

Time for new terminology?: Diegetic and non-diegetic sounds in computer games revisited

K Jørgensen - Game sound technology and player interaction …, 2011 - igi-global.com
This chapter is a critical discussion of the use of the concepts diegetic and non-diegetic in
connection with computer game sound. These terms are problematic because they do not …

[HTML][HTML] Audio and gameplay: An analysis of PvP battlegrounds in World of Warcraft

K Jørgensen - Game Studies, 2008 - gamestudies.org
This article addresses how audio works as support for gameplay while remaining true to the
perceived reality of the game world in World of Warcraft's PvP Battlegrounds. The argument …

Hair-raising entertainment: Emotions, sound, and structure in silent hill 2 and fatal frame

I Ekman, P Lankoski - Horror video games: Essays on the fusion …, 2009 - books.google.com
Playing video games is an emotional experience. This should come as no surprise to
anyone who has touched a gamepad, keyboard or joystick. But precisely what is it in horror …

[图书][B] The Routledge companion to screen music and sound

M Mera, R Sadoff, B Winters - 2017 - api.taylorfrancis.com
Screens are now ubiquitous in our lives. Those of the movie theatre and television in the last
century have been supplemented with laptop, tablet, and smartphone. Alongside this, too …

[PDF][PDF] On the desire to not kill your players: Rethinking sound in pervasive and mixed reality games.

I Ekman - FDG, 2013 - researchgate.net
ABSTRACT A commonly encountered argument for using sound in games is that sound
increases the sense of immersion of a game. Immersion refers to an experience of being …

[PDF][PDF] Researching player experiences through the use of different qualitative methods

W Ribbens, Y Poels - … of DiGRA 2009 Conference: Breaking New …, 2009 - dl.digra.org
Since gameplay is only realized when the player and game interact, studying player
experiences is complicated. Most research designs often emphasise either the structure of …