Kahoot! Predicts exam scores and promotes student engagement

MJ Figuccio, M Johnston - … of Research in Innovative Teaching & …, 2022 - emerald.com
Purpose Kahoot! is a free e-learning tool that employs game-based learning which is often
considered a best practice in education. The aim of the current study is to assess the …

The impact of goal assignment in a game‐based learning environment

JL Nietfeld, KF Hoffmann - Journal of Computer Assisted …, 2024 - Wiley Online Library
Background Goal setting has been established in the literature as a critical component of
self‐regulated learning and for effective problem‐solving. Yet, surprisingly little attention has …

How the construct of metacognition has contributed to translational research in education, mental health, and beyond.

L Baker, ZB Millman, LM Singer Trakhman - 2020 - psycnet.apa.org
Metacognition research dates back decades and remains a thriving field of scientific inquiry.
From its inception, the construct was translational in nature, but only after years of research …

The Role of Games in Hospitality Management Education

A Hadinejad, S Zare - Journal of Hospitality & Tourism Education, 2024 - Taylor & Francis
Building upon game-based learning, this study compares hospitality students' cognition,
metacognition, engagement, satisfaction, and performance in a course across two academic …

Design Experiments in Game-Based Learning of Metacognition

E Braad, N Degens, W IJsselsteijn… - Proceedings of the …, 2023 - books.google.com
Learner metacognition is one of the most influential factors that positively affects learning.
Previous work shows that game-based learning can contribute to supporting and developing …

EĞİTSEL OYUNLARDA ÜSTBİLİŞ STRATEJİLERİ: BİR LİTERATÜR ARAŞTIRMASI

SE Koç - EKEV Akademi Dergisi, 2021 - dergipark.org.tr
The practice of teaching and learning with games presents many obstacles in the
educational scenarios while the potential of games to take education one step further in …

[PDF][PDF] Missions with Monty: A game-based learning environment to promote comprehension monitoring and science achievement

RA Sperling - European Conference on Games Based Learning, 2022 - par.nsf.gov
While game-based learning environments (GBLE) are an increasingly popular means to
engage learners, there remains limited research on the benefits of GBLEs for students' …

Games-Based Learning in Business Management Programmes: A Reflective Analysis of Students' Experience

N Nahar, T Storey - … of the 17th European Conference on Game …, 2023 - books.google.com
Games-based learning constitutes integrating games into learning experiences to create
effective learning environments by applying some common characteristics which improve …

Enhancing Computational Science Education Through Practical Applications: Leveraging Predictive Analytics in Box Meal Services

I Jacyna-Golda, P Gepner, J Krawiec… - International Conference …, 2024 - Springer
This paper presents a student project carried out in collaboration with a major industry
partner, demonstrating the simultaneous novel application of predictive analytics, in …

[引用][C] Instructional Edutainment Media" Number Game" Based on Mobile Technology to Improve Mathematical Conceptual Understanding

R Handican, EYP Nasution - Jurnal Edutech Undiksha, 2023