Cultural stereotypes to the contrary, approximately half of all video game players are now women. A subculture once dominated by men, video games have become a form of …
J Hamari, A Malik, J Koski, A Johri - International Journal of Human …, 2019 - Taylor & Francis
In recent years, augmented reality games (ARGs) such as Pokémon Go have become increasingly popular. These games not only afford a novel gaming experience but also have …
Selling in-game content has become a popular revenue model for game publishers. While prior research has investigated latent motivations as determinants of in-game content …
Although Instagram is one of the fastest growing social media, scholars are yet to examine cultural differences among users' behavior. The current study compares motives for …
E Park, S Baek, J Ohm, HJ Chang - Telematics and Informatics, 2014 - Elsevier
In recent years, mobile devices and social network games (SNGs) have gained wide popularity among the mainstream users. The present study aims to investigate the …
AM Baabdullah - Technology in society, 2018 - Elsevier
Abstract Mobile Social Network Games (M-SNGs) are highly upgraded technological applications which are used immensely within the electronic game sector. The proliferation …
Gamification, which refers to applying gaming elements to a real-world activity, is not necessarily a new idea. But (1) the rapid adoption of the smartphone,(2) the tremendous …
Background Videogame addiction has been suggested as a tentative disorder in 2013 by the American Psychiatric Association (APA) and was recently officially recognized as a …
MH Hsu, SW Tien, HC Lin, CM Chang - Information Technology & …, 2015 - emerald.com
Purpose–Drawing upon the literature of Uses and Gratifications (U & G) Theory, the purpose of this paper is to propose that entertainment, information seeking, socialization, and self …