Hierarchical aligned cluster analysis for temporal clustering of human motion

F Zhou, F De la Torre… - IEEE Transactions on …, 2012 - ieeexplore.ieee.org
Temporal segmentation of human motion into plausible motion primitives is central to
understanding and building computational models of human motion. Several issues …

Real-time classification of dance gestures from skeleton animation

M Raptis, D Kirovski, H Hoppe - Proceedings of the 2011 ACM …, 2011 - dl.acm.org
We present a real-time gesture classification system for skeletal wireframe motion. Its key
components include an angular representation of the skeleton designed for recognition …

[PDF][PDF] Motion templates for automatic classification and retrieval of motion capture data

M Müller, T Röder - Proceedings of the 2006 ACM SIGGRAPH …, 2006 - academia.edu
This paper presents new methods for automatic classification and retrieval of motion capture
data facilitating the identification of logically related motions scattered in some database. As …

Generalized time warping for multi-modal alignment of human motion

F Zhou, F De la Torre - 2012 IEEE Conference on Computer …, 2012 - ieeexplore.ieee.org
Temporal alignment of human motion has been a topic of recent interest due to its
applications in animation, telerehabilitation and activity recognition among others. This …

Movement sonification: Effects on motor learning beyond rhythmic adjustments

AO Effenberg, U Fehse, G Schmitz, B Krueger… - Frontiers in …, 2016 - frontiersin.org
Motor learning is based on motor perception and emergent perceptual-motor
representations. A lot of behavioral research is related to single perceptual modalities but …

3D human motion editing and synthesis: A survey

X Wang, Q Chen, W Wang - Computational and Mathematical …, 2014 - Wiley Online Library
The ways to compute the kinematics and dynamic quantities of human bodies in motion
have been studied in many biomedical papers. This paper presents a comprehensive …

Real-time posture reconstruction for microsoft kinect

HPH Shum, ESL Ho, Y Jiang… - IEEE transactions on …, 2013 - ieeexplore.ieee.org
The recent advancement of motion recognition using Microsoft Kinect stimulates many new
ideas in motion capture and virtual reality applications. Utilizing a pattern recognition …

Computational studies of human motion: Part 1, tracking and motion synthesis

DA Forsyth, O Arikan, L Ikemoto… - … and Trends® in …, 2006 - nowpublishers.com
We review methods for kinematic tracking of the human body in video. The review is part of a
projected book that is intended to cross-fertilize ideas about motion representation between …

State of the art in example‐based motion synthesis for virtual characters in interactive applications

T Pejsa, IS Pandzic - Computer Graphics Forum, 2010 - Wiley Online Library
Animated virtual human characters are a common feature in interactive graphical
applications, such as computer and video games, online virtual worlds and simulations. Due …

Generalized canonical time warping

F Zhou, F De la Torre - IEEE transactions on pattern analysis …, 2015 - ieeexplore.ieee.org
Temporal alignment of human motion has been of recent interest due to its applications in
animation, tele-rehabilitation and activity recognition. This paper presents generalized …