Virtual reality technology: A tutorial

F Biocca - Journal of communication, 1992 - Wiley Online Library
“Virtual environments... are communication media,” says 21 NASA scientist, Stephen
Ellis,“Like other media, they have both physical and abstract components”(Ellis, 1991, p …

The cyborg's dilemma: Progressive embodiment in virtual environments

F Biocca - Journal of computer-mediated communication, 1997 - academic.oup.com
How does the changing representation of the body in virtual environments affect the mind?
This article considers how virtual reality interfaces are evolving to embody the user …

[图书][B] Communication in the age of virtual reality

F Biocca, MR Levy - 2013 - taylorfrancis.com
This volume addresses virtual reality (VR)--a tantalizing communication medium whose
essence challenges our most deeply held notions of what communication is or can be. The …

Immersive virtual reality technology

F Biocca, B Delaney - Communication in the age of virtual reality, 1995 - books.google.com
In this chapter we pick up each component of the “physical media,” examine it, describe how
it works, and suggest how it might evolve. The emphasis is on trends in the development of …

The handbook of communication skills

O Hargie, O Hargie - 2006 - api.taylorfrancis.com
The Handbook of Communication Skills is recognised as one of the core texts in the field of
communication, offering a state-of-the-art overview of this rapidly evolving field of study. This …

Animated conversation: rule-based generation of facial expression, gesture & spoken intonation for multiple conversational agents

J Cassell, C Pelachaud, N Badler… - Proceedings of the 21st …, 1994 - dl.acm.org
We describe an implemented system which automatically generates and animates
conversations between multiple human-like agents with appropriate and synchronized …

[图书][B] Virtual reality: scientific and technological challenges

AS Mavor, NI Durlach - 1995 - books.google.com
Despite widespread interest in virtual reality, research and development efforts in synthetic
environments (SE) â€" the field encompassing virtual environments, teleoperation, and …

Virtual reality, art, and entertainment

J Bates - Presence: Teleoperators & Virtual Environments, 1992 - direct.mit.edu
Most existing research on virtual reality concerns issues close to the interface, primarily how
to present an underlying simulated world in a convincing fashion. However, for virtual reality …

Virtual reality goes to school

H McLellan - Computers in the Schools, 1993 - Taylor & Francis
V ial reality burst upon the scene in 1989, at a panel presented at the ACM Siggraph
Conference entitled" Hip, hype, hope: the three faces of virtual worlds. Virtual reality has …

[图书][B] Simulation model design and execution: building digital worlds

PA Fishwick - 1995 - dl.acm.org
Simulation Model Design and Execution | Guide books ACM Digital Library home ACM home
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