F Biocca - Journal of computer-mediated communication, 1997 - academic.oup.com
How does the changing representation of the body in virtual environments affect the mind? This article considers how virtual reality interfaces are evolving to embody the user …
This volume addresses virtual reality (VR)--a tantalizing communication medium whose essence challenges our most deeply held notions of what communication is or can be. The …
F Biocca, B Delaney - Communication in the age of virtual reality, 1995 - books.google.com
In this chapter we pick up each component of the “physical media,” examine it, describe how it works, and suggest how it might evolve. The emphasis is on trends in the development of …
The Handbook of Communication Skills is recognised as one of the core texts in the field of communication, offering a state-of-the-art overview of this rapidly evolving field of study. This …
We describe an implemented system which automatically generates and animates conversations between multiple human-like agents with appropriate and synchronized …
Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE) â€" the field encompassing virtual environments, teleoperation, and …
Most existing research on virtual reality concerns issues close to the interface, primarily how to present an underlying simulated world in a convincing fashion. However, for virtual reality …
H McLellan - Computers in the Schools, 1993 - Taylor & Francis
V ial reality burst upon the scene in 1989, at a panel presented at the ACM Siggraph Conference entitled" Hip, hype, hope: the three faces of virtual worlds. Virtual reality has …
Simulation Model Design and Execution | Guide books ACM Digital Library home ACM home Google, Inc. (search) Advanced Search Browse About Sign in Register Advanced Search …