Serious games and gamification in the corporate training environment: A literature review

K Larson - TechTrends, 2020 - Springer
Gamification is the concept of leveraging the psychological predisposition to engage in
gaming, using mechanisms that game designers have applied in making video games, as a …

[HTML][HTML] Gamification and reputation: key determinants of e-commerce usage and repurchase intention

M Aparicio, CJ Costa, R Moises - Heliyon, 2021 - cell.com
Nowadays, companies know that keeping customers engaged is essential to increase their
loyalty. The main goal of this study is to understand the impact of gamification and reputation …

[HTML][HTML] Gamification of mobile money payment for generating customer value in emerging economies: The social impact theory perspective

MD Dzandu, C Hanu, H Amegbe - Technological Forecasting and Social …, 2022 - Elsevier
This study develops and tests an integrated model of the social impact and customer value
theories to understand how gamification of mobile money payment could generate customer …

[HTML][HTML] The impact of serious games in economic and business education: A case of ERP business simulation

T Beranič, M Heričko - Sustainability, 2022 - mdpi.com
Digitalisation nowadays impacts business environments significantly. Therefore, if higher
education wants to educate students properly for a successful career path, the business and …

Gamification in for-profit organisations: a mapping study

L Szendrői, KS Dhir, K Czakó - Business: Theory and Practice, 2020 - ceeol.com
This study reviews prevailing trends in “for-profit” business-related gamification. It examines
the current literature, focusing on gamification elements, industries and variables that is of …

Computer programming learning: how to apply gamification on online courses?

M Piteira, C Costa, M Aparicio - … programming learning: how …, 2018 - repositorio.iscte-iul.pt
Gamification has attracted the attention of researchers from different areas such as
marketing, health, sports, and education. Gamification integrates elements of game design …

[HTML][HTML] LINES: multimodal transportation resilience analysis

JT Aparicio, E Arsenio, FC Santos, R Henriques - Sustainability, 2022 - mdpi.com
This study aims to contribute to more sustainable mobility solutions by proposing robust and
actionable methods to assess the resilience of a multimodal transport system. Resilience is …

An implementation framework for transformative gamification services

A Tanouri, AM Kennedy, E Veer - Behaviour & Information …, 2023 - Taylor & Francis
Gamification services are hailed as effective tools for influencing users' behaviours,
increasing engagement, motivation, and enhancing learning. In the field of behaviour …

The role of fun in learning

G Tisza - Extended Abstracts of the 2021 Annual Symposium on …, 2021 - dl.acm.org
Fun is often considered as an essential element of learning, especially among researchers
in gamification and child-computer interaction. Accordingly, enjoyment of a (non-formal) …

Promoting perceived service quality and organisational performance through customer retention strategies: the moderating role of ICT

C Lovemore, D Chavunduka, S Chinofunga… - European Journal of …, 2023 - emerald.com
Purpose The major objective of the study is to investigate the effect of selected customer
retention strategies (fair pricing, online marketing and frequent communication) on …