State of the art in artistic editing of appearance, lighting and material

TW Schmidt, F Pellacini… - Computer Graphics …, 2016 - Wiley Online Library
Mimicking the appearance of the real world is a longstanding goal of computer graphics,
with several important applications in the feature film, architecture and medical industries …

Fluid volume modeling from sparse multi-view images by appearance transfer

M Okabe, Y Dobashi, K Anjyo, R Onai - ACM Transactions on Graphics …, 2015 - dl.acm.org
We propose a method of three-dimensional (3D) modeling of volumetric fluid phenomena
from sparse multi-view images (eg, only a single-view input or a pair of front-and side-view …

Property and lighting manipulations for static volume stylization using a painting metaphor

O Klehm, I Ihrke, HP Seidel… - IEEE Transactions on …, 2014 - ieeexplore.ieee.org
Although volumetric phenomena are important for realistic rendering and can even be a
crucial component in the image, the artistic control of the volume's appearance is …

[PDF][PDF] Stylized scattering via transfer functions and occluder manipulation

O Klehm, TR Kol, HP Seidel… - Proceedings of the 41st …, 2015 - timothykol.com
Volumetric light scattering is an effect that is used increasingly in feature movies as well as
games. It enables rendering scenes more realistically and is often used as an artistic tool to …

Expressive single scattering for light shaft stylization

TR Kol, O Klehm, HP Seidel… - IEEE Transactions on …, 2016 - ieeexplore.ieee.org
Light scattering in participating media is a natural phenomenon that is increasingly featured
in movies and games, as it is visually pleasing and lends realism to a scene. In art, it may …

打光與霧特效的轉移

黃富熙, 莊榮宏, 林文杰 - 2014 - ir.lib.nycu.edu.tw
Rendering participating media plays an important role in animation or games, since it can
influence the atmosphere of scenes and generate some special lighting effects such as the …

Interactive editing of volumetric objects by using feature-based transfer function

Y Shibukawa, Y Dobashi, T Yamamoto - Mathematical Progress in …, 2014 - Springer
This chapter focuses on the rendering of fluids represented by volumetric datasets.
Generally, volume data can be visualized by a volume rendering technique. The result …

[PDF][PDF] Regularized Optimization Methods for Reconstruction and Modeling in Computer Graphics

S Wenger - 2014 - d-nb.info
The field of computer graphics deals with virtual representations of the real world. These can
be obtained either through reconstruction of a model from measurements, or by directly …

Lighting and Foggy Effect Transfer.

TS Huang, FH Huang, WC Lin… - Journal of Information …, 2017 - search.ebscohost.com
Participating media, eg, fog and smoke, play an important role in computer animation and
games. They influence the atmosphere of scenes by inducing some special lighting effects …

[PDF][PDF] An Interactive Editing System for Visual Appearances of Fire and Explosions.

Y Dobashi, Y Shibukawa, M Tada, S Sato… - Eurographics (Short …, 2015 - diglib.eg.org
Synthetic volumetric fire and explosions are important visual effects used in many
applications such as computer games and movies. For these applications, artists are often …