[HTML][HTML] Not just seeing, but also feeling art: Mid-air haptic experiences integrated in a multisensory art exhibition

CT Vi, D Ablart, E Gatti, C Velasco, M Obrist - International Journal of …, 2017 - Elsevier
The use of the senses of vision and audition as interactive means has dominated the field of
Human-Computer Interaction (HCI) for decades, even though nature has provided us with …

Methods: Organising principles and general guidelines for participatory design projects

T Bratteteig, K Bødker, Y Dittrich… - Routledge …, 2012 - api.taylorfrancis.com
Participatory Design is about engaging users in the design of new information technology.
Much of the research within Participatory Design has been concerned with developing and …

[图书][B] Pervasive information architecture: designing cross-channel user experiences

A Resmini, L Rosati - 2011 - books.google.com
Pervasive Information Architecture explains the 'why'and 'how'of pervasive information
architecture (IA) through detailed examples and real-world stories. It offers insights about …

Smart objects and replicas: a survey of tangible and embodied interactions in museums and cultural heritage sites

D Duranti, D Spallazzo, D Petrelli - ACM Journal on Computing and …, 2024 - dl.acm.org
Tangible and embodied interactions are areas of research within HCI and interaction
design. They refer to a way in which interacting with computer systems is closer to the way …

Using tangible smart replicas as controls for an interactive museum exhibition

MT Marshall, N Dulake, L Ciolfi, D Duranti… - Proceedings of the TEI' …, 2016 - dl.acm.org
This paper presents the design, creation and use of tangible smart replicas in a large-scale
museum exhibition. We describe the design rationale for the replicas, the process used in …

[HTML][HTML] Oradea's Cultural Event Management: The Impact of the 'Night of the Museums' on Tourist Perception and Destination Brand Identity

SM Elhosiny, TH Hassan, I Josan, AE Salem… - Sustainability, 2023 - mdpi.com
Understanding how event quality influences destination identity and tourist satisfaction is
crucial for creating memorable experiences and fostering positive perceptions of a …

The social production of heritage through cross‐media interaction: making place for place‐making

E Giaccardi, L Palen - International Journal of Heritage Studies, 2008 - Taylor & Francis
The living relationship between intangible and tangible forms of heritage, as well as natural
and cultural heritage, is a situated one, always in place. Information and communications …

[HTML][HTML] Hybrid design creates innovative museum experiences

L Bannon, S Benford, J Bowers, C Heath - Communications of the ACM, 2005 - dl.acm.org
Hybrid design creates innovative museum experiences Page 1 62 March 2005/Vol. 48, No. 3
COMMUNICATIONS OF THE ACM BY Liam Bannon, Steve Benford, John Bowers, AND Christian …

Designing co-creative AI for public spaces

D Long, M Jacob, B Magerko - Proceedings of the 2019 Conference on …, 2019 - dl.acm.org
Artificial intelligence (AI) is becoming increasingly pervasive in our everyday lives. There are
consequently many common misconceptions about what AI is, what it is capable of, and how …

User experience of museum technologies: the phenomenological scales

J Pallud, E Monod - European Journal of Information Systems, 2010 - Taylor & Francis
Museums increasingly rely on technology as a guarantee of enhanced visitor experience.
However, both in Information Systems and Museology research, little attention has been …