This paper provides a systematic review of research articles published between 2010 and mid-2018 that have offered design guidelines for full-body interactive games for recreational …
Using virtual environments (VEs) is a safer and cost-effective alternative to executing dangerous tasks, such as training firefighters and industrial operators. Immersive virtual …
Life-long learning is currently being embraced as a central process that could disrupt traditional educational paths. Apparently, the (ideal) type of learning often promoted is deep …
AK Roy, Y Soni, S Dubey - 2013 IEEE Global Humanitarian …, 2013 - ieeexplore.ieee.org
Serious games and their use in healthcare applications are rapidly growing areas of interest for researchers and practitioners. It has been observed that the physically disabled persons …
We present an intelligent user interface that allows people to perform rehabilitation exercises by themselves under the offline supervision of a therapist. Every year, many …
The use of Virtual and Augmented Reality systems for motor rehabilitation is increasing mainly due to the new interaction tools which enable interaction through body movements …
Abstract Immersive Virtual Reality Serious Games (IVR SG) are being used more frequently as training tools to enhance the preparedness and response of different community groups …
Y Gu, S Pandit, E Saraee, T Nordahl… - Proceedings of the …, 2019 - openaccess.thecvf.com
In this paper, we present ExerciseCheck. ExerciseCheck is an interactive computer vision system that is sufficiently modular to work with different sources of human pose estimates, ie …
C Silpasuwanchai, X Ren - International Journal of Human-Computer …, 2015 - Elsevier
Full body gestures provide alternative input to video games that are more natural and intuitive. However, full-body game gestures designed by developers may not always be the …