Ergonomics evaluation using motion capture technology—literature review

F Rybnikár, I Kačerová, P Hořejší, M Šimon - Applied Sciences, 2022 - mdpi.com
Due to the increasingly high proportion of manual activities in production processes, there is
a constant risk of musculoskeletal disorders or work-related injuries. The risk of these …

Systematic review of design guidelines for full-body interactive games

S Subramanian, N Skjæret-Maroni… - Interacting with …, 2020 - academic.oup.com
This paper provides a systematic review of research articles published between 2010 and
mid-2018 that have offered design guidelines for full-body interactive games for recreational …

An analysis of VR technology used in immersive simulations with a serious game perspective

A Menin, R Torchelsen, L Nedel - IEEE computer graphics and …, 2018 - ieeexplore.ieee.org
Using virtual environments (VEs) is a safer and cost-effective alternative to executing
dangerous tasks, such as training firefighters and industrial operators. Immersive virtual …

[PDF][PDF] The Patras blended strategy model for deep and meaningful learning in quality life-long distance education

S Mystakidis, E Berki, J Valtanen - 2019 - trepo.tuni.fi
Life-long learning is currently being embraced as a central process that could disrupt
traditional educational paths. Apparently, the (ideal) type of learning often promoted is deep …

Enhancing effectiveness of motor rehabilitation using kinect motion sensing technology

AK Roy, Y Soni, S Dubey - 2013 IEEE Global Humanitarian …, 2013 - ieeexplore.ieee.org
Serious games and their use in healthcare applications are rapidly growing areas of interest
for researchers and practitioners. It has been observed that the physically disabled persons …

SleeveAR: Augmented reality for rehabilitation using realtime feedback

M Sousa, J Vieira, D Medeiros, A Arsenio… - Proceedings of the 21st …, 2016 - dl.acm.org
We present an intelligent user interface that allows people to perform rehabilitation
exercises by themselves under the offline supervision of a therapist. Every year, many …

Guidance and movement correction based on therapeutics movements for motor rehabilitation support systems

A Da Gama, T Chaves, L Figueiredo… - 2012 14th symposium …, 2012 - ieeexplore.ieee.org
The use of Virtual and Augmented Reality systems for motor rehabilitation is increasing
mainly due to the new interaction tools which enable interaction through body movements …

Improving post-earthquake evacuation preparedness for deaf and hard of hearing children: A conceptual framework

I Abdulhalim, C Mutch, VA González, R Amor - International Journal of …, 2021 - Elsevier
Abstract Immersive Virtual Reality Serious Games (IVR SG) are being used more frequently
as training tools to enhance the preparedness and response of different community groups …

Home-based physical therapy with an interactive computer vision system

Y Gu, S Pandit, E Saraee, T Nordahl… - Proceedings of the …, 2019 - openaccess.thecvf.com
In this paper, we present ExerciseCheck. ExerciseCheck is an interactive computer vision
system that is sufficiently modular to work with different sources of human pose estimates, ie …

Designing concurrent full-body gestures for intense gameplay

C Silpasuwanchai, X Ren - International Journal of Human-Computer …, 2015 - Elsevier
Full body gestures provide alternative input to video games that are more natural and
intuitive. However, full-body game gestures designed by developers may not always be the …