Initiatives and challenges in using gamification in transportation: a systematic mapping

W Wang, H Gan, X Wang, H Lu, Y Huang - European Transport Research …, 2022 - Springer
Gamification is a new theme that has been applied in different fields and has contributed to
different types of behavioural change. This paper aims to describe how gamification is …

Crowd intelligence in requirements engineering: Current status and future directions

JA Khan, L Liu, L Wen, R Ali - … , REFSQ 2019, Essen, Germany, March 18 …, 2019 - Springer
Software systems are the joint creative products of multiple stakeholders, including both
designers and users, based on their perception, knowledge and personal preferences of the …

Mobile banking usage and gamification: the moderating effect of generational cohorts

G Çera, I Pagria, KA Khan, L Muaremi - Journal of Systems and …, 2020 - emerald.com
Purpose The extended unified theory of acceptance and use of technology (UTAUT2) model
has been adapted and applied by scholars to gain insight into mobile banking (m-banking) …

A model-based approach to gamify the learning of modeling

V Cosentino, S Gérard, J Cabot - 2017 - openaccess.uoc.edu
Conceptual modeling is an essential activity in the development of any information system.
But at the same time, it is a difficult one which may discourage some professionals that may …

A systematic literature review of istar extensions

E Gonçalves, J Castro, J Araújo, T Heineck - Journal of Systems and …, 2018 - Elsevier
Abstract iStar is a general-purpose goal-based modelling language used to model
requirements at early and late phases of software development. It has been used in …

Modelling human-centric aspects of end-users with iStar

H Singh, H Khalajzadeh, S Paktinat… - Journal of Computer …, 2022 - Elsevier
Purpose: Human-centric characteristics of the end-users of software systems, such as
gender, age, emotions, personality, language, culture, and physical and mental …

Privacy, security, legal and technology acceptance elicited and consolidated requirements for a GDPR compliance platform

A Tsohou, E Magkos, H Mouratidis… - … & Computer Security, 2020 - emerald.com
Purpose General data protection regulation (GDPR) entered into force in May 2018 for
enhancing personal data protection. Even though GDPR leads toward many advantages for …

Knowledge management and gamification in Pharma: an approach in pandemic times to develop product quality reviews

RP Marcão, G Pestana… - Electronic Journal of …, 2020 - academic-publishing.org
The Pharma sector is a much‑regulated market, and this means that this industry must test
their products tocomply with existing standards to assure the required level of quality and …

Design thinking and acceptance requirements for designing gamified software

L Piras, D Dellagiacoma, A Perini… - 2019 13th …, 2019 - ieeexplore.ieee.org
Gamification is increasingly applied to engage people in performing tool-supported
collaborative tasks. From previous experiences we learned that available gamification …

Gamification design frameworks: a systematic mapping study

O Azouz, Y Lefdaoui - 2018 6th international conference on …, 2018 - ieeexplore.ieee.org
The purpose of this article is to present a systematic mapping study conducted to discover
the current state of the art of the Gamification Design Framework. This study explores more …