Systematic review of Kinect-based solutions for physical risk assessment in manual materials handling in industrial and laboratory environments

A Lunin, CH Glock - Computers & Industrial Engineering, 2021 - Elsevier
Due to demographic changes, the number of older workers employed in production and
logistics environments increases continuously. During the execution of manual materials …

Human centric digital transformation and operator 4.0 for the oil and gas industry

TR Wanasinghe, T Trinh, T Nguyen, RG Gosine… - Ieee …, 2021 - ieeexplore.ieee.org
Working at an oil and gas facility, such as a drilling rig, production facility, processing facility,
or storage facility, involves various challenges, including health and safety risks. It is …

Construction of a dataset for static and dynamic hand tracking using a non-invasive environment

R Nogales, ME Benalcazar, B Toalumbo… - … and Applications in …, 2021 - Springer
The research consists of hand gesture recognition using a commercial sensor called Leap
Motion Controller. For the study, we determined hand tracking carried out for 5 static and 4 …

Computer vision technique to improve the color ratio in estimating the concentration of free chlorine

JA Ruiz-Navarro, FM Santos-López… - … on Computer Science …, 2021 - Springer
Access to drinkable water is a constitutional right in Peru. However, quality water is not
universally accessible, particularly in rural areas where neither water disinfection nor quality …

A Digital REBA System Based on Kinect and Its Benefits for Ergonomic Assessment

GG Reyes-Zárate - International Conference on Communication and …, 2023 - Springer
The evaluations of potential risks at physical workstations provide data on the workers'
postures and can assist in reducing such risks. Rapid Entire Body Assessment (REBA) is …

Kinect-Enabled Electronic Game for Developing Cognitive and Gross Motor Skills in 4-5-Year-Old Children

C Núñez, E López, JP Nuñez, DS González - International Conference on …, 2022 - Springer
This paper presents the results of a Kinect enabled electronic game implemented for
stimulating the development of cognitive and gross motor skills in 4–5-year-old children. The …