A survey on adaptive 360 video streaming: Solutions, challenges and opportunities

A Yaqoob, T Bi, GM Muntean - IEEE Communications Surveys …, 2020 - ieeexplore.ieee.org
Omnidirectional or 360° video is increasingly being used, mostly due to the latest
advancements in immersive Virtual Reality (VR) technology. However, its wide adoption is …

State-of-the-art in 360 video/image processing: Perception, assessment and compression

M Xu, C Li, S Zhang, P Le Callet - IEEE Journal of Selected …, 2020 - ieeexplore.ieee.org
Nowadays, 360° video/image has been increasingly popular and drawn great attention. The
spherical viewing range of 360° video/image accounts for huge data, which pose the …

Teyed: Over 20 million real-world eye images with pupil, eyelid, and iris 2d and 3d segmentations, 2d and 3d landmarks, 3d eyeball, gaze vector, and eye movement …

W Fuhl, G Kasneci, E Kasneci - 2021 IEEE International …, 2021 - ieeexplore.ieee.org
We present TEyeD, the world's largest unified public data set of eye images taken with head-
mounted devices. TEyeD was acquired with seven different head-mounted eye trackers …

Virtual reality: A survey of enabling technologies and its applications in IoT

M Hu, X Luo, J Chen, YC Lee, Y Zhou, D Wu - Journal of Network and …, 2021 - Elsevier
Virtual Reality (VR) has shown great potential to revolutionize the market by providing users
immersive experiences with freedom of movement. Compared to traditional video streaming …

A survey on 360 video streaming: Acquisition, transmission, and display

CL Fan, WC Lo, YT Pai, CH Hsu - Acm Computing Surveys (Csur), 2019 - dl.acm.org
Head-mounted displays and 360° videos have become increasingly more popular,
delivering a more immersive viewing experience to end users. Streaming 360° videos over …

Viewing behavior supported visual saliency predictor for 360 degree videos

Y Zhu, G Zhai, Y Yang, H Duan, X Min… - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
In virtual reality (VR), correct and precise estimations of user's visual fixations and head
movements can enhance the quality of experience by allocating more computation …

Design and Analysis of MEC- and Proactive Caching-Based Mobile VR Video Streaming

Q Cheng, H Shan, W Zhuang, L Yu… - IEEE Transactions …, 2021 - ieeexplore.ieee.org
Recently, 360-degree mobile virtual reality video (MVRV) has become increasingly popular
because it can provide users with an immersive experience. However, MVRV is usually …

TRACK: A New Method From a Re-Examination of Deep Architectures for Head Motion Prediction in 360 Videos

MFR Rondón, L Sassatelli… - … on Pattern Analysis …, 2021 - ieeexplore.ieee.org
We consider predicting the user's head motion in 360 videos, with 2 modalities only: the past
user's positions and the video content (not knowing other users' traces). We make two main …

A privacy-preserving approach to streaming eye-tracking data

B David-John, D Hosfelt, K Butler… - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
Eye-tracking technology is being increasingly integrated into mixed reality devices. Although
critical applications are being enabled, there are significant possibilities for violating user …

Subjective Evaluation of Visual Quality and Simulator Sickness of Short 360 Videos: ITU-T Rec. P.919

J Gutierrez, P Perez, M Orduna, A Singla… - IEEE transactions on …, 2021 - ieeexplore.ieee.org
Recently an impressive development in immersive technologies, such as Augmented
Reality (AR), Virtual Reality (VR) and 360 video, has been witnessed. However, methods for …